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Adding in a limit on video playback sleep, so we don't get a huge, runaway wait time. Also adding in a kill time when shutdown threads (so we don't wait indefinitely for them to stop)
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@@ -897,7 +897,7 @@ std::shared_ptr<Frame> Timeline::GetFrame(int64_t requested_frame)
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final_cache->Add(new_frame);
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// Return frame (or blank frame)
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return final_cache->GetFrame(requested_frame);
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return new_frame;
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}
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}
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