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Reworked the cache object to use a double sided queue, so I can iterate through it to find the smallest frame, and remove specific frames from the cache. Also, fixed some additional audio bugs, and I finally have the audio being correctly distributed between frame objects.
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@@ -17,8 +17,8 @@ int main()
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// openshot::FFmpegReader r("/home/jonathan/Aptana Studio Workspace/OpenShotLibrary/src/examples/test.mp4");
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// openshot::FFmpegReader r("/home/jonathan/Aptana Studio Workspace/OpenShotLibrary/src/examples/test1.mp4");
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// openshot::FFmpegReader r("/home/jonathan/Videos/OpenShot_Now_In_3d.mp4");
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// openshot::FFmpegReader r("/home/jonathan/Videos/sintel-1024-stereo.mp4");
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openshot::FFmpegReader r("/home/jonathan/Videos/sintel_trailer-720p.mp4");
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openshot::FFmpegReader r("/home/jonathan/Videos/sintel-1024-stereo.mp4");
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// openshot::FFmpegReader r("/home/jonathan/Videos/sintel_trailer-720p.mp4");
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// openshot::FFmpegReader r("/home/jonathan/Aptana Studio Workspace/OpenShotLibrary/src/examples/test.wav");
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// openshot::FFmpegReader r("/home/jonathan/Music/Army of Lovers/Crucified/Army of Lovers - Crucified [Single Version].mp3");
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// openshot::FFmpegReader r("/home/jonathan/Documents/OpenShot Art/bannertemplate.png");
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@@ -28,7 +28,7 @@ int main()
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// Display debug info
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r.DisplayInfo();
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for (int frame = 300; frame < 400; frame++)
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for (int frame = 1500; frame < 2000; frame++)
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{
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Frame f = r.GetFrame(frame);
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f.Play();
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