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Added the ability to scale and flip keyframes, making it easy to reverse an effect or transition, and resize transitions without having to manually reset the keyframes X coordinates.
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@@ -51,7 +51,7 @@ int main(int argc, char* argv[])
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openshot::Keyframe k;
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//cout << "creating " << outer << endl;
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for (int z = 0; z<10; z++) {
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openshot::Point p(z * 10, 1 * z * outer);
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openshot::Point p(z * 10, 1 * z * outer, BEZIER);
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k.AddPoint(p);
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}
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root.append(k.JsonValue());
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