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Fixed a really huge audio issue, related to audio timestamps, gaps, and also mono vs stereo issues. This is the best audio support I've accomplished thus far. =)
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@@ -528,6 +528,11 @@ void Frame::AddImage(tr1::shared_ptr<Magick::Image> new_image, float alpha)
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// Add audio samples to a specific channel
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void Frame::AddAudio(bool replaceSamples, int destChannel, int destStartSample, const float* source, int numSamples, float gainToApplyToSource = 1.0f)
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{
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// DEBUG CODE (FOR AUDIO ISSUES)
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//cout << "AddAudio: Frame: " << number << ", replaceSamples: " << replaceSamples << ", destChannel: " << destChannel << ", destStartSample: " << destStartSample << ", numSamples: " << numSamples << ", gain: " << gainToApplyToSource << ", end: " << (destStartSample + numSamples) << endl;
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//cout << " " << source[0] << "," << source[1] << "," << source[2] << " ... " << "," << source[numSamples-2] << "," << source[numSamples-1] << "," << source[numSamples] << "," << source[numSamples+1] << endl;
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// Extend audio buffer (if needed)
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if (destStartSample + numSamples > audio->getNumSamples())
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audio->setSize(audio->getNumChannels(), destStartSample + numSamples, true, true, false);
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