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Refactored FFmpegReader code a bit, fixed many, many memory leaks, and many valgrind errors. Now the memory seems very stable, and the seeking and stream walking seems very solid.
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@@ -10,8 +10,7 @@ using namespace std;
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using namespace openshot;
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// Constructor - blank frame (300x200 blank image, 48kHz audio silence)
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Frame::Frame() : number(1), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000),
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image_complete(false), channels(2)
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Frame::Frame() : number(1), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000), channels(2)
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{
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// Init the image magic and audio buffer
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image = new Magick::Image(Magick::Geometry(300,200), Magick::Color("red"));
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@@ -23,8 +22,7 @@ Frame::Frame() : number(1), image(0), audio(0), pixel_ratio(1,1), sample_rate(48
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// Constructor - image only (48kHz audio silence)
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Frame::Frame(int number, int width, int height, string color)
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: number(number), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000),
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image_complete(false), channels(2)
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: number(number), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000), channels(2)
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{
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// Init the image magic and audio buffer
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image = new Magick::Image(Magick::Geometry(width, height), Magick::Color(color));
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@@ -36,8 +34,7 @@ Frame::Frame(int number, int width, int height, string color)
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// Constructor - image only from pixel array (48kHz audio silence)
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Frame::Frame(int number, int width, int height, const string map, const Magick::StorageType type, const void *pixels)
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: number(number), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000),
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image_complete(false), channels(2)
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: number(number), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000), channels(2)
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{
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// Init the image magic and audio buffer
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image = new Magick::Image(width, height, map, type, pixels);
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@@ -49,8 +46,7 @@ Frame::Frame(int number, int width, int height, const string map, const Magick::
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// Constructor - audio only (300x200 blank image)
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Frame::Frame(int number, int samples, int channels) :
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number(number), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000),
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image_complete(false), channels(channels)
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number(number), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000), channels(channels)
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{
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// Init the image magic and audio buffer
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image = new Magick::Image(Magick::Geometry(300, 200), Magick::Color("white"));
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@@ -62,8 +58,7 @@ Frame::Frame(int number, int samples, int channels) :
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// Constructor - image & audio
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Frame::Frame(int number, int width, int height, string color, int samples, int channels)
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: number(number), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000),
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image_complete(false), channels(channels)
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: number(number), image(0), audio(0), pixel_ratio(1,1), sample_rate(48000), channels(channels)
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{
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// Init the image magic and audio buffer
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image = new Magick::Image(Magick::Geometry(width, height), Magick::Color(color));
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@@ -112,8 +107,6 @@ void Frame::DeepCopy(const Frame& other)
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pixel_ratio = Fraction(other.pixel_ratio.num, other.pixel_ratio.den);
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sample_rate = other.sample_rate;
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channels = other.channels;
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image_complete = other.image_complete;
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channels_complete = other.channels_complete;
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}
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// Deallocate image and audio memory
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