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Added Json() methods to many methods, for loading and saving properties.
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@@ -58,3 +58,54 @@ void EffectBase::DisplayInfo() {
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cout << "----------------------------" << endl;
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}
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// Generate JSON string of this object
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string EffectBase::Json() {
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// Return formatted string
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return JsonValue().toStyledString();
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}
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// Generate Json::JsonValue for this object
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Json::Value EffectBase::JsonValue() {
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// Create root json object
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Json::Value root = ClipBase::JsonValue(); // get parent properties
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root["order"] = Order();
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// return JsonValue
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return root;
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}
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// Load JSON string into this object
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void EffectBase::Json(string value) throw(InvalidJSON) {
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// Parse JSON string into JSON objects
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Json::Value root;
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Json::Reader reader;
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bool success = reader.parse( value, root );
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if (!success)
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// Raise exception
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throw InvalidJSON("JSON could not be parsed (or is invalid)", "");
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try
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{
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// Set all values that match
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Json(root);
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}
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catch (exception e)
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{
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// Error parsing JSON (or missing keys)
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throw InvalidJSON("JSON is invalid (missing keys or invalid data types)", "");
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}
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}
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// Load Json::JsonValue into this object
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void EffectBase::Json(Json::Value root) {
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// Set parent data
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ClipBase::Json(root);
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// Set data from Json (if key is found)
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if (root["order"] != Json::nullValue)
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Order(root["order"].asInt());
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}
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