Added a simple X,Y offset, to speed up basic overlays.

This commit is contained in:
Jonathan Thomas
2012-11-13 22:07:49 -06:00
parent 73be628047
commit d58cfec0ca
2 changed files with 36 additions and 22 deletions

View File

@@ -31,9 +31,9 @@ int main()
Timeline t(640, 360, Framerate(24,1), 44100, 2);
// Add some clips
Clip c1(new FFmpegReader("/home/jonathan/Videos/sintel-1024-stereo.mp4"));
Clip c2(new ImageReader("/home/jonathan/Desktop/logo1.png"));
Clip c3(new ImageReader("/home/jonathan/Desktop/icon.png"));
Clip c1(new FFmpegReader("/home/jonathan/Videos/sintel_trailer-720p.mp4"));
Clip c2(new ImageReader("/home/jonathan/Desktop/logo.png"));
Clip c3(new ImageReader("/home/jonathan/Desktop/big_logo.png"));
//Clip c3(new FFmpegReader("/home/jonathan/Desktop/IncognitoCory_-_April_Song.mp3"));
c1.Position(0.0);
c1.gravity = GRAVITY_CENTER;
@@ -42,19 +42,22 @@ int main()
c2.Position(0.0);
c2.Layer(2);
c2.gravity = GRAVITY_LEFT;
c2.gravity = GRAVITY_BOTTOM_RIGHT;
c2.scale = SCALE_NONE;
c2.alpha.AddPoint(1, 1);
c2.alpha.AddPoint(120, 0);
c2.location_x.AddPoint(1, -0.01);
c2.location_x.AddPoint(300, -1);
c2.location_y.AddPoint(1, -0.02);
c2.End(20);
c3.Layer(1);
c3.Layer(3);
c3.End(20);
c3.location_x.AddPoint(1, 0);
c3.location_x.AddPoint(300, 1.0);
c3.gravity = GRAVITY_LEFT;
c3.scale = SCALE_NONE;
c2.rotation.AddPoint(1, 1);
c2.rotation.AddPoint(300, 360);
c3.gravity = GRAVITY_CENTER;
//c3.scale_x.AddPoint(1, 0.1);
//c3.scale_x.AddPoint(300, 2.0);
//c3.scale_y.AddPoint(1, 0.1);
//c3.scale_y.AddPoint(300, 2.0);
//c2.scale_x.AddPoint(1, 1);
//c2.scale_x.AddPoint(300, 3.5);
@@ -71,13 +74,13 @@ int main()
//c1.alpha.AddPoint(1, 1);
//c1.alpha.AddPoint(30, 0);
c2.alpha.AddPoint(1, 0);
c2.alpha.AddPoint(100, 1);
c2.alpha.AddPoint(200, 0);
c2.alpha.AddPoint(300, 1);
//c2.alpha.AddPoint(1, 0);
//c2.alpha.AddPoint(100, 1);
//c2.alpha.AddPoint(200, 0);
//c2.alpha.AddPoint(300, 1);
c2.location_x.AddPoint(1, 0);
c2.location_x.AddPoint(300, 1.0);
//c2.location_x.AddPoint(1, 0);
//c2.location_x.AddPoint(300, 1.0);
//c2.location_y.AddPoint(1, 0);
//c2.location_y.AddPoint(300, 1);
@@ -153,7 +156,7 @@ int main()
// Output stream info
w.OutputStreamInfo();
for (int frame = 1; frame <= 300; frame++)
for (int frame = 1; frame <= 80; frame++)
{
tr1::shared_ptr<Frame> f = t.GetFrame(frame);
if (f)