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synced 2026-03-02 08:53:52 -08:00
Added gravity, scale type, and percentage based X,Y location settings. All the basic transformation methods are now working. You can layer, move, fade, snap, rotate, and scale clips on the screen.
This commit is contained in:
57
src/Main.cpp
57
src/Main.cpp
@@ -31,32 +31,52 @@ int main()
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Timeline t(640, 360, Framerate(24,1), 44100, 2);
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// Add some clips
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Clip c1(new FFmpegReader("/home/jonathan/Videos/sintel_trailer-720p.mp4"));
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Clip c2(new ImageReader("/home/jonathan/apps/videcho_site/media/logos/watermark.png"));
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c1.Position(1.0);
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c2.Position(1.0);
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Clip c1(new FFmpegReader("/home/jonathan/Videos/sintel-1024-stereo.mp4"));
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//Clip c2(new ImageReader("/home/jonathan/Desktop/watermark.svg"));
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Clip c2(new ImageReader("/home/jonathan/Desktop/icon.png"));
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//Clip c3(new FFmpegReader("/home/jonathan/Desktop/IncognitoCory_-_April_Song.mp3"));
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c1.Position(0.0);
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c1.gravity = GRAVITY_CENTER;
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c1.scale = SCALE_CROP;
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c1.End(20);
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c2.Position(0.0);
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c2.Layer(1);
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c2.gravity = GRAVITY_BOTTOM_RIGHT;
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c2.scale = SCALE_NONE;
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c2.End(20);
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c1.rotation.AddPoint(1, 1);
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c1.rotation.AddPoint(300, 360);
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//c1.rotation.AddPoint(1, 1);
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//c1.rotation.AddPoint(300, 360);
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//c1.alpha.AddPoint(1, 0);
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//c1.alpha.AddPoint(300, 1);
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//c2.scale_x.AddPoint(1, 1);
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//c2.scale_x.AddPoint(300, 3.5);
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c2.alpha.AddPoint(1, 1);
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c2.alpha.AddPoint(30, 0);
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c2.alpha.AddPoint(100, 0, LINEAR);
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c2.alpha.AddPoint(150, 1);
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c2.End(6.25);
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//c2.scale_y.AddPoint(1, 1);
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//c2.scale_y.AddPoint(300, 3.5);
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//c1.scale_x.AddPoint(1, 1);
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//c1.scale_x.AddPoint(300, 1.5);
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//c1.scale_y.AddPoint(1, 1);
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//c1.scale_y.AddPoint(300, 1.5);
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//c1.alpha.AddPoint(1, 1);
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//c1.alpha.AddPoint(30, 0);
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//c2.alpha.AddPoint(1, 1);
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//c2.alpha.AddPoint(30, 0);
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//c2.alpha.AddPoint(100, 0, LINEAR);
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//c2.alpha.AddPoint(150, 1);
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c2.location_x.AddPoint(1, 0);
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c2.location_x.AddPoint(300, 530);
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c2.location_x.AddPoint(300, -1.0);
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c2.location_y.AddPoint(1, 0);
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c2.location_y.AddPoint(300, 300);
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//c2.location_y.AddPoint(1, 0);
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//c2.location_y.AddPoint(300, 1);
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c2.rotation.AddPoint(60, 1, LINEAR);
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c2.rotation.AddPoint(150, 360);
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//c2.rotation.AddPoint(1, 0);
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//c2.rotation.AddPoint(300, 360);
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// LINEAR Reverse
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@@ -105,6 +125,7 @@ int main()
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// Add clips
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t.AddClip(&c1);
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t.AddClip(&c2);
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//t.AddClip(&c3);
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// Create a writer
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