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Changed / Refactored many enums and structs, to better standardize the naming of everything. Improved some more descriptions and briefs.
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@@ -29,8 +29,8 @@ Point::Point(float x, float y) :
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}
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// Constructor which also creates a Point and sets the X,Y, and interpolation of the Point.
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Point::Point(float x, float y, Interpolation_Type interpolation) :
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handle_type(AUTO), interpolation(interpolation) {
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Point::Point(float x, float y, InterpolationType interpolation) :
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handle_type(AUTO), interpolation(interpolation) {
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// set new coorinate
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co = Coordinate(x, y);
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@@ -44,13 +44,13 @@ Point::Point(Coordinate co) :
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Initialize_Handles();
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}
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Point::Point(Coordinate co, Interpolation_Type interpolation) :
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Point::Point(Coordinate co, InterpolationType interpolation) :
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co(co), interpolation(interpolation), handle_type(AUTO) {
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// set handles
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Initialize_Handles();
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}
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Point::Point(Coordinate co, Interpolation_Type interpolation, Handle_Type handle_type) :
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Point::Point(Coordinate co, InterpolationType interpolation, HandleType handle_type) :
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co(co), interpolation(interpolation), handle_type(handle_type) {
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// set handles
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Initialize_Handles();
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