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Changed / Refactored many enums and structs, to better standardize the naming of everything. Improved some more descriptions and briefs.
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@@ -12,10 +12,10 @@
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using namespace openshot;
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using namespace tr1;
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void FrameReady(int number)
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{
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cout << "Frame #: " << number << " is ready!" << endl;
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}
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//void FrameReady(int number)
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//{
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// cout << "Frame #: " << number << " is ready!" << endl;
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//}
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int main(int argc, char* argv[])
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{
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