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Big update! Updating all "long int" frame number types to int64_t, so all 3 OSes will produce the same depth and precision on frame numbers. Also removing variable bitrate support temporarily, since it causes more problems than it solves.
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@@ -50,7 +50,7 @@ int main(int argc, char* argv[]) {
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cout << "** Attempt " << attempt << " **" << endl;
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// Read every frame in reader as fast as possible
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for (int frame_number = 1; frame_number < r.info.video_length; frame_number++) {
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for (int64_t frame_number = 1; frame_number < r.info.video_length; frame_number++) {
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// Get frame object
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std::shared_ptr<Frame> f = r.GetFrame(frame_number);
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