Big update! Updating all "long int" frame number types to int64_t, so all 3 OSes will produce the same depth and precision on frame numbers. Also removing variable bitrate support temporarily, since it causes more problems than it solves.

This commit is contained in:
Jonathan Thomas
2017-09-28 16:03:01 -05:00
parent db740765a1
commit c95db460d6
82 changed files with 479 additions and 471 deletions

View File

@@ -104,7 +104,7 @@ unsigned long DeckLinkInputDelegate::GetCurrentFrameNumber()
return 0;
}
std::shared_ptr<openshot::Frame> DeckLinkInputDelegate::GetFrame(long int requested_frame)
std::shared_ptr<openshot::Frame> DeckLinkInputDelegate::GetFrame(int64_t requested_frame)
{
std::shared_ptr<openshot::Frame> f;