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Big update! Updating all "long int" frame number types to int64_t, so all 3 OSes will produce the same depth and precision on frame numbers. Also removing variable bitrate support temporarily, since it causes more problems than it solves.
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@@ -104,7 +104,7 @@ unsigned long DeckLinkInputDelegate::GetCurrentFrameNumber()
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return 0;
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}
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std::shared_ptr<openshot::Frame> DeckLinkInputDelegate::GetFrame(long int requested_frame)
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std::shared_ptr<openshot::Frame> DeckLinkInputDelegate::GetFrame(int64_t requested_frame)
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{
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std::shared_ptr<openshot::Frame> f;
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