From bf0f809d4a7a0748cfa77f0927acd30f6f24aa8d Mon Sep 17 00:00:00 2001 From: Jonathan Thomas Date: Sat, 11 Mar 2023 21:10:42 -0600 Subject: [PATCH] Removing unused variable (Codacy suggestion) --- tests/FrameMapper.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/tests/FrameMapper.cpp b/tests/FrameMapper.cpp index 5dd501d2..80a982ed 100644 --- a/tests/FrameMapper.cpp +++ b/tests/FrameMapper.cpp @@ -542,7 +542,6 @@ TEST_CASE( "Distribute samples", "[libopenshot][framemapper]" ) { map.Open(); // Loop through samples, and verify FrameMapper didn't mess up individual sample values - int num_samples = 0; for (int frame_index = 1; frame_index <= (map.info.fps.ToInt() * num_seconds); frame_index++) { int sample_count = map.GetFrame(frame_index)->GetAudioSamplesCount(); for (int sample_index = 0; sample_index < sample_count; sample_index++) { @@ -555,8 +554,6 @@ TEST_CASE( "Distribute samples", "[libopenshot][framemapper]" ) { float mapped_value = map.GetFrame(frame_index)->GetAudioSample(0, sample_index, 1.0); CHECK(predicted_value == Approx(mapped_value).margin(0.001)); } - // Increment sample value - num_samples += map.GetFrame(frame_index)->GetAudioSamplesCount(); } float clip_position = 3.77;