Replaced ImagMagick with QImage on almost all key methods and classes. Reprogrammed all effects and the entire rendering pipeline to use QImage and QTransforms, primarily for increases in speed and stability. libopenshot is more than 10X faster on many of the most CPU heavy tasks. This was a huge change, and still has a few minor issues relating to BlackMagick Decklink and Text rendering.... which should be resolved very soon.

Also, much work has been done on memory management / leak detection, and optimizations with multi-threading... including a new thread cacher class used by the video playback (which is smoother than ever).
This commit is contained in:
Jonathan Thomas
2015-06-01 00:20:14 -07:00
parent 4b921b179e
commit b612f3339d
66 changed files with 1974 additions and 1390 deletions

View File

@@ -153,7 +153,8 @@ tr1::shared_ptr<Frame> TextReader::GetFrame(int requested_frame) throw(ReaderClo
// Add Image data to frame
tr1::shared_ptr<Magick::Image> copy_image(new Magick::Image(*image.get()));
copy_image->modifyImage(); // actually copy the image data to this object
image_frame->AddImage(copy_image);
//TODO: Reimplement this with QImage
//image_frame->AddImage(copy_image);
// return frame object
return image_frame;