You've already forked libopenshot
mirror of
https://github.com/OpenShot/libopenshot.git
synced 2026-03-02 08:53:52 -08:00
Replaced ImagMagick with QImage on almost all key methods and classes. Reprogrammed all effects and the entire rendering pipeline to use QImage and QTransforms, primarily for increases in speed and stability. libopenshot is more than 10X faster on many of the most CPU heavy tasks. This was a huge change, and still has a few minor issues relating to BlackMagick Decklink and Text rendering.... which should be resolved very soon.
Also, much work has been done on memory management / leak detection, and optimizations with multi-threading... including a new thread cacher class used by the video playback (which is smoother than ever).
This commit is contained in:
@@ -303,10 +303,3 @@ void ReaderBase::DrawFrameOnScene(string path, long _graphics_scene_address) {
|
||||
scene->addItem(item);
|
||||
|
||||
}
|
||||
|
||||
// Lock reader and get a frame
|
||||
tr1::shared_ptr<Frame> ReaderBase::GetFrameSafe(int number)
|
||||
{
|
||||
const GenericScopedLock<CriticalSection> lock(getFrameCriticalSection);
|
||||
return GetFrame(number);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user