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Added effects processing to a clip, so clips can carry their own independent effects... rather than depend on the timeline. This still needs some refactoring though.
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@@ -42,6 +42,18 @@ using namespace tr1;
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int main(int argc, char* argv[])
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{
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Clip c10("/home/jonathan/Videos/sintel_trailer-720p.mp4");
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c10.Open();
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Negate n;
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c10.AddEffect(&n);
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tr1::shared_ptr<Frame> f =c10.GetFrame(500);
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f->Display();
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return 0;
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// Test getting lots of JSON
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cout << "starting..." << endl;
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