Another huge refactor and lots of big fixes! Time mapping now works... mostly. The jumpy / glitchy images have been solved by copying the AVFrame into an AVPicture, which does not get clobbered on the next decode.

Also, added a new frame number overaly (in the top, left part of the image), and a new AddColor() method, to change the size and color of the frame's image...

Padded the end of the FFmpegWriter / WriteTrailer() method, to avoid having a codec ignore the last many frames.
This commit is contained in:
Jonathan Thomas
2012-10-12 00:54:53 -05:00
parent 217c54a5ae
commit a601bcef2d
12 changed files with 109 additions and 82 deletions

View File

@@ -467,6 +467,20 @@ void Frame::Save(string path, float scale)
copy.write(path);
}
// Add (or replace) pixel data to the frame (based on a solid color)
void Frame::AddColor(int width, int height, string color)
{
// Deallocate image memory
if (image)
{
delete image;
image = NULL;
}
// Create new image object, and fill with pixel data
image = new Magick::Image(Magick::Geometry(width, height), Magick::Color(color));
}
// Add (or replace) pixel data to the frame
void Frame::AddImage(int width, int height, const string map, const Magick::StorageType type, const void *pixels)
{
@@ -531,6 +545,28 @@ void Frame::AddOverlay(Frame* frame)
image->composite(*overlay, Magick::SouthEastGravity, Magick::OverCompositeOp);
}
// Experimental method to add the frame number on top of the image
void Frame::AddOverlayNumber(int overlay_number)
{
stringstream label;
if (overlay_number > 0)
label << overlay_number;
else
label << number;
// Drawable text
list<Magick::Drawable> lines;
lines.push_back(Magick::DrawableGravity(Magick::NorthWestGravity));
lines.push_back(Magick::DrawableStrokeColor("#ffffff"));
lines.push_back(Magick::DrawableFillColor("#ffffff"));
lines.push_back(Magick::DrawableStrokeWidth(0.1));
lines.push_back(Magick::DrawablePointSize(24));
lines.push_back(Magick::DrawableText(5, 5, label.str()));
image->draw(lines);
}
// Get pointer to Magick++ image object
Magick::Image* Frame::GetImage()
{