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Another huge refactor and lots of big fixes! Time mapping now works... mostly. The jumpy / glitchy images have been solved by copying the AVFrame into an AVPicture, which does not get clobbered on the next decode.
Also, added a new frame number overaly (in the top, left part of the image), and a new AddColor() method, to change the size and color of the frame's image... Padded the end of the FFmpegWriter / WriteTrailer() method, to avoid having a codec ignore the last many frames.
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@@ -161,8 +161,6 @@ Frame* Clip::GetFrame(int requested_frame) throw(ReaderClosed)
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// Get time mapped frame number (used to increase speed, change direction, etc...)
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frame_number = adjust_frame_number_minimum(get_time_mapped_frame(frame_number));
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cout << "Requested frame: " << frame_number << endl;
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// Now that we have re-mapped what frame number is needed, go and get the frame pointer
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Frame *frame = file_reader->GetFrame(frame_number);
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