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Merge branch 'develop' into clip-refactor-keyframes
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@@ -28,8 +28,8 @@
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../include/FrameMapper.h"
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#include "../include/Clip.h"
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#include "FrameMapper.h"
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#include "Clip.h"
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using namespace std;
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using namespace openshot;
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@@ -968,4 +968,4 @@ int64_t FrameMapper::AdjustFrameNumber(int64_t clip_frame_number, float position
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///std::cout << "Conv Position " << round(position * info.fps.ToDouble()) << " position: " << position << " info::fps: " << info.fps.ToDouble() << std::endl;
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return frame_number;
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}
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}
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