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Merge branch 'develop' into audio-devices
# Conflicts: # src/AudioBufferSource.cpp # src/AudioReaderSource.cpp # src/AudioReaderSource.h # src/Clip.cpp # src/Frame.cpp # src/Qt/AudioPlaybackThread.h # src/audio_effects/Compressor.h # src/audio_effects/Delay.h # src/audio_effects/Echo.h # src/audio_effects/Expander.h
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@@ -6,30 +6,14 @@
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* @ref License
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*/
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/* LICENSE
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*
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* Copyright (c) 2008-2019 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Copyright (c) 2008-2019 OpenShot Studios, LLC
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//
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// SPDX-License-Identifier: LGPL-3.0-or-later
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#include "AudioReaderSource.h"
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#include "Exceptions.h"
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#include "Frame.h"
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#include "ZmqLogger.h"
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using namespace std;
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using namespace openshot;
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@@ -49,7 +33,6 @@ AudioReaderSource::AudioReaderSource(ReaderBase *audio_reader, int64_t starting_
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// Destructor
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AudioReaderSource::~AudioReaderSource()
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{
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// Clear and delete the buffer
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delete buffer;
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buffer = NULL;
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}
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