Added a new ImageWriter class, which specializes in creating images (powered by ImageMagick). This can quickly and easily create animated GIFs with nice color pallets, and a hundred other misc image formats.

This commit is contained in:
Jonathan Thomas
2015-02-05 00:02:59 -06:00
parent a6087dab3a
commit 9afcb67630
4 changed files with 432 additions and 4 deletions

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src/ImageWriter.cpp Normal file
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/**
* @file
* @brief Source file for ImageWriter class
* @author Jonathan Thomas <jonathan@openshot.org>, Fabrice Bellard
*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC, Fabrice Bellard
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* This file is originally based on the Libavformat API example, and then modified
* by the libopenshot project.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../include/ImageWriter.h"
using namespace openshot;
ImageWriter::ImageWriter(string path) throw (InvalidFile, InvalidFormat, InvalidCodec, InvalidOptions, OutOfMemory) :
path(path), cache_size(8), is_writing(false), write_video_count(0), image_quality(75), number_of_loops(1),
combine_frames(true), is_open(false)
{
// Disable audio & video (so they can be independently enabled)
info.has_audio = false;
info.has_video = true;
}
// Set video export options
void ImageWriter::SetVideoOptions(string format, Fraction fps, int width, int height,
int quality, int loops, bool combine)
{
// Set frames per second (if provided)
info.fps.num = fps.num;
info.fps.den = fps.den;
// Set image magic properties
image_quality = quality;
number_of_loops = loops;
combine_frames = combine;
info.vcodec = format;
// Set the timebase (inverse of fps)
info.video_timebase.num = info.fps.den;
info.video_timebase.den = info.fps.num;
if (width >= 1)
info.width = width;
if (height >= 1)
info.height = height;
info.video_bit_rate = quality;
// Calculate the DAR (display aspect ratio)
Fraction size(info.width * info.pixel_ratio.num, info.height * info.pixel_ratio.den);
// Reduce size fraction
size.Reduce();
// Set the ratio based on the reduced fraction
info.display_ratio.num = size.num;
info.display_ratio.den = size.den;
#pragma omp critical (debug_output)
AppendDebugMethod("ImageWriter::SetVideoOptions (" + format + ")", "width", width, "height", height, "size.num", size.num, "size.den", size.den, "fps.num", fps.num, "fps.den", fps.den);
}
// Open the writer
void ImageWriter::Open() throw(InvalidFile, InvalidCodec)
{
is_open = true;
}
// Add a frame to the queue waiting to be encoded.
void ImageWriter::WriteFrame(tr1::shared_ptr<Frame> frame) throw(WriterClosed)
{
// Check for open reader (or throw exception)
if (!is_open)
throw WriterClosed("The FFmpegWriter is closed. Call Open() before calling this method.", path);
// Add frame pointer to "queue", waiting to be processed the next
// time the WriteFrames() method is called.
spooled_video_frames.push_back(frame);
#pragma omp critical (debug_output)
AppendDebugMethod("ImageWriter::WriteFrame", "frame->number", frame->number, "spooled_video_frames.size()", spooled_video_frames.size(), "cache_size", cache_size, "is_writing", is_writing, "", -1, "", -1);
// Write the frames once it reaches the correct cache size
if (spooled_video_frames.size() == cache_size)
{
// Is writer currently writing?
if (!is_writing)
// Write frames to video file
write_queued_frames();
else
{
// YES, WRITING... so wait until it finishes, before writing again
while (is_writing)
Sleep(1); // sleep for 250 milliseconds
// Write frames to video file
write_queued_frames();
}
}
// Keep track of the last frame added
last_frame = frame;
}
// Write all frames in the queue to the video file.
void ImageWriter::write_queued_frames()
{
#pragma omp critical (debug_output)
AppendDebugMethod("ImageWriter::write_queued_frames", "spooled_video_frames.size()", spooled_video_frames.size(), "", -1, "", -1, "", -1, "", -1, "", -1);
// Flip writing flag
is_writing = true;
// Transfer spool to queue
queued_video_frames = spooled_video_frames;
// Empty spool
spooled_video_frames.clear();
// Set the number of threads in OpenMP
omp_set_num_threads(OPEN_MP_NUM_PROCESSORS);
// Allow nested OpenMP sections
omp_set_nested(true);
#pragma omp parallel
{
#pragma omp single
{
// Loop through each queued image frame
while (!queued_video_frames.empty())
{
// Get front frame (from the queue)
tr1::shared_ptr<Frame> frame = queued_video_frames.front();
// Add to processed queue
processed_frames.push_back(frame);
// Copy and resize image
tr1::shared_ptr<Magick::Image> frame_image = frame->GetImage();
frame_image->magick( info.vcodec );
frame_image->backgroundColor(Magick::Color("none"));
frame_image->matte(true);
frame_image->quality(image_quality);
frame_image->animationDelay(info.video_timebase.ToFloat() * 100);
frame_image->animationIterations(number_of_loops);
// Calculate correct DAR (display aspect ratio)
int new_width = info.width;
int new_height = info.height * frame->GetPixelRatio().Reciprocal().ToDouble();
// Resize image
Magick::Geometry new_size(new_width, new_height);
new_size.aspect(true);
frame_image->resize(new_size);
// Put resized frame in vector (waiting to be written)
frames.push_back(*frame_image.get());
// Remove front item
queued_video_frames.pop_front();
} // end while
} // end omp single
#pragma omp single
{
// Loop back through the frames (in order), and write them to the video file
while (!processed_frames.empty())
{
// Get front frame (from the queue)
tr1::shared_ptr<Frame> frame = processed_frames.front();
// Add to deallocate queue (so we can remove the AVFrames when we are done)
deallocate_frames.push_back(frame);
// Write frame to video file
// write_video_packet(frame, frame_final);
// Remove front item
processed_frames.pop_front();
}
// Loop through, and deallocate AVFrames
while (!deallocate_frames.empty())
{
// Get front frame (from the queue)
tr1::shared_ptr<Frame> frame = deallocate_frames.front();
// Remove front item
deallocate_frames.pop_front();
}
// Done writing
is_writing = false;
} // end omp single
} // end omp parallel
}
// Write a block of frames from a reader
void ImageWriter::WriteFrame(ReaderBase* reader, int start, int length) throw(WriterClosed)
{
#pragma omp critical (debug_output)
AppendDebugMethod("ImageWriter::WriteFrame (from Reader)", "start", start, "length", length, "", -1, "", -1, "", -1, "", -1);
// Loop through each frame (and encoded it)
for (int number = start; number <= length; number++)
{
// Get the frame
tr1::shared_ptr<Frame> f = reader->GetFrame(number);
// Encode frame
WriteFrame(f);
}
}
// Close the writer and encode/output final image to the disk.
void ImageWriter::Close()
{
// Write frame's image to file
Magick::writeImages(frames.begin(), frames.end(), path, combine_frames);
// Clear frames vector
frames.clear();
// Reset frame counters
write_video_count = 0;
// Close writer
is_open = false;
#pragma omp critical (debug_output)
AppendDebugMethod("ImageWriter::Close", "", -1, "", -1, "", -1, "", -1, "", -1, "", -1);
}