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Increasing max video cache frames, moving percentage-ahead caching to a setting, fixing a calculation error on bytes per frame
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@@ -78,6 +78,19 @@ namespace openshot
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Seek(new_position);
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}
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// Get the size in bytes of a frame (rough estimate)
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int64_t VideoCacheThread::getBytes(int width, int height, int sample_rate, int channels, float fps)
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{
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int64_t total_bytes = 0;
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total_bytes += static_cast<int64_t>(width * height * sizeof(char) * 4);
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// approximate audio size (sample rate / 24 fps)
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total_bytes += ((sample_rate * channels) / fps) * sizeof(float);
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// return size of this frame
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return total_bytes;
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}
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// Play the video
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void VideoCacheThread::Play() {
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// Start playing
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@@ -98,14 +111,14 @@ namespace openshot
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// Start the thread
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void VideoCacheThread::run()
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{
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// Get settings
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Settings *s = Settings::Instance();
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// Types for storing time durations in whole and fractional microseconds
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using micro_sec = std::chrono::microseconds;
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using double_micro_sec = std::chrono::duration<double, micro_sec::period>;
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while (!threadShouldExit() && is_playing) {
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// Get settings
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Settings *s = Settings::Instance();
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// init local vars
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min_frames_ahead = s->VIDEO_CACHE_MIN_PREROLL_FRAMES;
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max_frames_ahead = s->VIDEO_CACHE_MAX_PREROLL_FRAMES;
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@@ -137,18 +150,24 @@ namespace openshot
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// To allow the cache to fill-up only on the initial pause.
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should_pause_cache = true;
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// Calculate bytes per frame. If we have a reference openshot::Frame, use that instead (the preview
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// window can be smaller, can thus reduce the bytes per frame)
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int64_t bytes_per_frame = (reader->info.height * reader->info.width * 4) +
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(reader->info.sample_rate * reader->info.channels * 4);
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if (last_cached_frame && last_cached_frame->has_image_data && last_cached_frame->has_audio_data) {
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bytes_per_frame = last_cached_frame->GetBytes();
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// Calculate bytes per frame
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int64_t bytes_per_frame = getBytes(reader->info.width, reader->info.height,
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reader->info.sample_rate, reader->info.channels,
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reader->info.fps.ToFloat());
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Timeline *t = (Timeline *) reader;
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if (t->preview_width != reader->info.width || t->preview_height != reader->info.height) {
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// If we have a different timeline preview size, use that instead (the preview
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// window can be smaller, can thus reduce the bytes per frame)
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bytes_per_frame = getBytes(t->preview_width, t->preview_height,
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reader->info.sample_rate, reader->info.channels,
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reader->info.fps.ToFloat());
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}
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// Calculate # of frames on Timeline cache (when paused)
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if (reader->GetCache() && reader->GetCache()->GetMaxBytes() > 0) {
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// When paused, use 1/2 the cache size (so our cache will be 50% before the play-head, and 50% after it)
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max_frames_ahead = (reader->GetCache()->GetMaxBytes() / bytes_per_frame) / 2;
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// When paused, limit the cached frames to the following % of total cache size.
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// This allows for us to leave some cache behind the plahead, and some in front of the playhead.
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max_frames_ahead = (reader->GetCache()->GetMaxBytes() / bytes_per_frame) * s->VIDEO_CACHE_PERCENT_AHEAD;
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if (max_frames_ahead > s->VIDEO_CACHE_MAX_FRAMES) {
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// Ignore values that are too large, and default to a safer value
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max_frames_ahead = s->VIDEO_CACHE_MAX_FRAMES;
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@@ -222,7 +241,7 @@ namespace openshot
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if (current_speed != speed) {
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break;
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}
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// Check if playback has stopped
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// Check if thread has stopped
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if (!is_playing) {
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break;
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}
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