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Improvements to the ClearAllCache() function, allowing both shallow and deep clearing. Lots of bug fixes in VideoCacheThread, to correctly pre-roll and cache the correct frames, and a new method of disabling/enabling the cache thread.
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@@ -16,6 +16,8 @@
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#include "Exceptions.h"
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#include "Frame.h"
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#include "OpenMPUtilities.h"
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#include "Settings.h"
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#include "Timeline.h"
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#include <algorithm>
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#include <thread> // for std::this_thread::sleep_for
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@@ -27,7 +29,7 @@ namespace openshot
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VideoCacheThread::VideoCacheThread()
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: Thread("video-cache"), speed(0), last_speed(1), is_playing(false),
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reader(NULL), current_display_frame(1), cached_frame_count(0),
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min_frames_ahead(4), max_frames_ahead(8)
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min_frames_ahead(4), max_frames_ahead(8), should_pause_cache(false)
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{
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}
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@@ -45,8 +47,33 @@ namespace openshot
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// Seek the reader to a particular frame number and optionally start the pre-roll
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void VideoCacheThread::Seek(int64_t new_position, bool start_preroll)
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{
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// Determine previous frame number (depending on speed)
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int64_t previous_frame = new_position;
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if (last_speed < 0) {
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// backwards
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previous_frame++;
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} else if (last_speed > 0) {
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// forward
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previous_frame--;
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}
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if (previous_frame <= 0) {
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// min frame is 1
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previous_frame = 1;
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}
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// Clear cache if previous frame outside the cached range, which means we are
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// requesting a non-contiguous frame compared to our current cache range
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if (!reader->GetCache()->Contains(previous_frame)) {
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Timeline *t = (Timeline *) reader;
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t->ClearAllCache();
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}
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// Reset pre-roll when requested frame is not currently cached
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if (start_preroll && reader && reader->GetCache() && !reader->GetCache()->Contains(new_position)) {
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cached_frame_count = 0;
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if (speed == 0) {
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should_pause_cache = false;
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}
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}
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Seek(new_position);
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}
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@@ -71,22 +98,38 @@ namespace openshot
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// Start the thread
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void VideoCacheThread::run()
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{
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// Get settings
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Settings *s = Settings::Instance();
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// Types for storing time durations in whole and fractional microseconds
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using micro_sec = std::chrono::microseconds;
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using double_micro_sec = std::chrono::duration<double, micro_sec::period>;
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bool should_pause_cache = false;
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while (!threadShouldExit() && is_playing) {
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// init local vars
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min_frames_ahead = s->VIDEO_CACHE_MIN_PREROLL_FRAMES;
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max_frames_ahead = s->VIDEO_CACHE_MAX_PREROLL_FRAMES;
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// Calculate on-screen time for a single frame
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const auto frame_duration = double_micro_sec(1000000.0 / reader->info.fps.ToDouble());
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int current_speed = speed;
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// Check for empty cache (and re-trigger preroll)
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// This can happen when the user manually empties the timeline cache
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if (reader->GetCache()->Count() == 0) {
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should_pause_cache = false;
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cached_frame_count = 0;
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}
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// Calculate increment (based on speed)
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// Calculate increment (based on current_speed)
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// Support caching in both directions
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int16_t increment = speed;
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if (current_speed == 0 && should_pause_cache) {
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int16_t increment = current_speed;
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if (current_speed == 0 && should_pause_cache || !s->ENABLE_PLAYBACK_CACHING) {
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// Sleep during pause (after caching additional frames when paused)
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std::this_thread::sleep_for(frame_duration / 4);
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// OR sleep when playback caching is disabled
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current_display_frame = requested_display_frame;
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std::this_thread::sleep_for(frame_duration / 2);
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continue;
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} else if (current_speed == 0) {
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@@ -106,14 +149,14 @@ namespace openshot
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if (reader->GetCache() && reader->GetCache()->GetMaxBytes() > 0) {
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// When paused, use 1/2 the cache size (so our cache will be 50% before the play-head, and 50% after it)
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max_frames_ahead = (reader->GetCache()->GetMaxBytes() / bytes_per_frame) / 2;
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if (max_frames_ahead > 300) {
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if (max_frames_ahead > s->VIDEO_CACHE_MAX_FRAMES) {
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// Ignore values that are too large, and default to a safer value
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max_frames_ahead = 300;
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max_frames_ahead = s->VIDEO_CACHE_MAX_FRAMES;
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}
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}
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// Overwrite the increment to our cache position
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// to fully cache frames while paused (support forward and rewind)
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// to fully cache frames while paused (support forward and rewind caching)
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if (last_speed > 0) {
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increment = 1;
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} else {
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@@ -121,8 +164,7 @@ namespace openshot
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}
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} else {
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// Default max frames ahead (normal playback)
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max_frames_ahead = 8;
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// normal playback
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should_pause_cache = false;
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}
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@@ -134,19 +176,23 @@ namespace openshot
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int64_t ending_frame = starting_frame + max_frames_ahead;
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// Adjust ending frame for cache loop
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if (speed < 0) {
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if (last_speed < 0) {
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// Reverse loop (if we are going backwards)
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ending_frame = starting_frame - max_frames_ahead;
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}
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if (ending_frame < 0) {
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if (starting_frame < 1) {
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// Don't allow negative frame number caching
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ending_frame = 0;
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starting_frame = 1;
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}
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if (ending_frame < 1) {
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// Don't allow negative frame number caching
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ending_frame = 1;
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}
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// Loop through range of frames (and cache them)
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int64_t uncached_frame_count = 0;
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int64_t already_cached_frame_count = 0;
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for (int64_t cache_frame = starting_frame; cache_frame != ending_frame; cache_frame += increment) {
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for (int64_t cache_frame = starting_frame; cache_frame != (ending_frame + increment); cache_frame += increment) {
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cached_frame_count++;
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if (reader && reader->GetCache() && !reader->GetCache()->Contains(cache_frame)) {
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try
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@@ -165,8 +211,10 @@ namespace openshot
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if (requested_display_frame != current_display_frame) {
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// cache will restart at a new position
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if (speed >= 0 && (requested_display_frame < starting_frame || requested_display_frame > ending_frame)) {
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should_pause_cache = false;
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break;
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} else if (speed < 0 && (requested_display_frame > starting_frame || requested_display_frame < ending_frame)) {
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should_pause_cache = false;
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break;
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}
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}
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@@ -174,10 +222,14 @@ namespace openshot
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if (current_speed != speed) {
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break;
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}
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// Check if playback has stopped
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if (!is_playing) {
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break;
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}
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}
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// Update cache counts
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if (cached_frame_count > max_frames_ahead && uncached_frame_count > (min_frames_ahead / 4)) {
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if (current_speed == 1 && cached_frame_count > max_frames_ahead && uncached_frame_count > min_frames_ahead) {
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// start cached count again (we have too many uncached frames)
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cached_frame_count = 0;
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}
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@@ -189,7 +241,7 @@ namespace openshot
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}
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// Sleep for a fraction of frame duration
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std::this_thread::sleep_for(frame_duration / 4);
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std::this_thread::sleep_for(frame_duration / 2);
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}
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return;
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