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Added a DisplayWaveform method on a frame, to help debug audio issues. It uses ImageMagick to draw each channel and all samples in each channel.
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@@ -121,6 +121,77 @@ void Frame::Display()
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image->display();
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}
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// Display the wave form
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void Frame::DisplayWaveform(bool resize)
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{
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// Create black image
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int width = audio->getNumSamples();
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int height = 200 * audio->getNumChannels();
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int height_padding = 20 * (audio->getNumChannels() - 1);
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int total_height = height + height_padding;
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Magick::Image wave_image(Magick::Geometry(width, total_height), Magick::Color("#000000"));
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// Init a list of lines
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list<Magick::Drawable> lines;
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lines.push_back(Magick::DrawableFillColor("#0070ff"));
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lines.push_back(Magick::DrawablePointSize(16));
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// Loop through each audio channel
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int Y = 100;
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for (int channel = 0; channel < audio->getNumChannels(); channel++)
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{
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// Get audio for this channel
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float *samples = audio->getSampleData(channel);
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for (int sample = 0; sample < audio->getNumSamples(); sample++)
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{
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// Sample value (scaled to -100 to 100)
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float value = samples[sample] * 100;
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if (value > 100 || value < -100)
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cout << "TOO BIG!!! " << value << endl;
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// Append a line segment for each sample
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if (value != 0.0)
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{
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// LINE
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lines.push_back(Magick::DrawableStrokeColor("#0070ff"));
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lines.push_back(Magick::DrawableStrokeWidth(1));
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lines.push_back(Magick::DrawableLine(sample,Y, sample,Y-value)); // sample=X coordinate, Y=100 is the middle
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}
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else
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{
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// DOT
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lines.push_back(Magick::DrawableFillColor("#0070ff"));
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lines.push_back(Magick::DrawableStrokeWidth(1));
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lines.push_back(Magick::DrawablePoint(sample,Y));
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}
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}
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// Add Channel Label
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stringstream label;
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label << "Channel " << channel;
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lines.push_back(Magick::DrawableStrokeColor("#ffffff"));
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lines.push_back(Magick::DrawableFillColor("#ffffff"));
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lines.push_back(Magick::DrawableStrokeWidth(0.1));
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lines.push_back(Magick::DrawableText(5, Y - 5, label.str()));
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// Increment Y
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Y += (200 + height_padding);
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}
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// Draw the waveform
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wave_image.draw(lines);
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// Resize Image (if requested)
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if (resize)
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// Resize to 60%
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wave_image.resize(Magick::Geometry(width * 0.6, total_height * 0.6));
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// Display Image
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wave_image.display();
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}
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// Get pixel data (as packets)
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const Magick::PixelPacket* Frame::GetPixels()
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{
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