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Added code to flush the encoders, and also write the final frame's audio samples
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@@ -214,7 +214,7 @@ int main()
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//Frame *f = r.GetFrame(1);
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//for (int frame = 131; frame >= 1; frame--)
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for (int frame = 1; frame <= 300; frame++)
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for (int frame = 1; frame <= 352; frame++)
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{
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tr1::shared_ptr<Frame> f = r.GetFrame(frame);
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//f->AddOverlayNumber(0);
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