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Fixed a bug with bitshifting float color values. ImageMagick can be built with different types of Quantum color values, and Im trying to make libopenshot work seemlessl with them.
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@@ -1231,13 +1231,13 @@ void FFmpegWriter::process_video_packet(tr1::shared_ptr<Frame> frame)
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{
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// Update buffer (which is already linked to the AVFrame: pFrameRGB)
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// Each color needs to be 8 bit (so I'm bit shifting the 16 bit ints)
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frame_source->data[0][row] = pixel_packets[packet].red >> bit_shift;
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frame_source->data[0][row+1] = pixel_packets[packet].green >> bit_shift;
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frame_source->data[0][row+2] = pixel_packets[packet].blue >> bit_shift;
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frame_source->data[0][row] = (int) pixel_packets[packet].red >> bit_shift;
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frame_source->data[0][row+1] = (int) pixel_packets[packet].green >> bit_shift;
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frame_source->data[0][row+2] = (int) pixel_packets[packet].blue >> bit_shift;
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// Copy alpha channel (if needed)
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if (step == 4)
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frame_source->data[0][row+3] = pixel_packets[packet].opacity >> bit_shift;
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frame_source->data[0][row+3] = (int) pixel_packets[packet].opacity >> bit_shift;
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}
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// Resize & convert pixel format
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