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Added a FrameRate() method to the timeline, to get or set the fps. Also, added a unit test for that, and refactored some header files to be alphabetical.
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@@ -2,7 +2,7 @@
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using namespace openshot;
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ImageReader::ImageReader(string path) : path(path), is_open(false)
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ImageReader::ImageReader(string path) throw(InvalidFile) : path(path), is_open(false)
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{
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// Init FileInfo struct (clear all values)
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InitFileInfo();
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