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Fixed a small audio buffer issue, and removed more debug code.
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@@ -52,6 +52,9 @@ Frame Cache::GetFrame(int frame_number)
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// Does frame exists in cache?
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if (Exists(frame_number))
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{
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// Set current frame
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current_frame = frame_number;
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// return the Frame object
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return frames[frame_number];
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}
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