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Added experimental AudioBufferSource and refactored lots of audio code.
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@@ -155,7 +155,6 @@ tr1::shared_ptr<Frame> TextReader::GetFrame(int requested_frame) throw(ReaderClo
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{
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// Create or get frame object
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tr1::shared_ptr<Frame> image_frame(new Frame(requested_frame, image->size().width(), image->size().height(), "#000000", 0, 2));
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image_frame->SetSampleRate(44100);
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// Add Image data to frame
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tr1::shared_ptr<Magick::Image> copy_image(new Magick::Image(*image.get()));
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