Some major refactoing of the FFmpegReader, to allow for audio and video packets that are out of order.

This commit is contained in:
Jonathan Thomas
2011-10-24 08:22:21 -05:00
parent 1faa168fb3
commit 43fd6c33d0
8 changed files with 434 additions and 168 deletions

View File

@@ -10,7 +10,7 @@ using namespace std;
using namespace openshot;
// Constructor - blank frame (300x200 blank image, 48kHz audio silence)
Frame::Frame() : number(1), pts(0), image(0), audio(0)
Frame::Frame() : number(1), image(0), audio(0)
{
// Init the image magic and audio buffer
image = new Magick::Image(Magick::Geometry(300,200), Magick::Color("red"));
@@ -21,7 +21,7 @@ Frame::Frame() : number(1), pts(0), image(0), audio(0)
};
// Constructor - image only (48kHz audio silence)
Frame::Frame(int number, int width, int height, string color) : number(number), pts(0), image(0), audio(0)
Frame::Frame(int number, int width, int height, string color) : number(number), image(0), audio(0)
{
// Init the image magic and audio buffer
image = new Magick::Image(Magick::Geometry(width, height), Magick::Color(color));
@@ -32,8 +32,8 @@ Frame::Frame(int number, int width, int height, string color) : number(number),
};
// Constructor - image only from pixel array (48kHz audio silence)
Frame::Frame(int number, int pts, int width, int height, const string map, const Magick::StorageType type, const void *pixels)
: number(number), pts(pts), image(0), audio(0)
Frame::Frame(int number, int width, int height, const string map, const Magick::StorageType type, const void *pixels)
: number(number), image(0), audio(0)
{
// Init the image magic and audio buffer
image = new Magick::Image(width, height, map, type, pixels);
@@ -44,7 +44,7 @@ Frame::Frame(int number, int pts, int width, int height, const string map, const
};
// Constructor - audio only (300x200 blank image)
Frame::Frame(int number, int samples, int channels) : number(number), pts(0), image(0), audio(0)
Frame::Frame(int number, int samples, int channels) : number(number), image(0), audio(0)
{
// Init the image magic and audio buffer
image = new Magick::Image(Magick::Geometry(300, 200), Magick::Color("white"));
@@ -55,7 +55,7 @@ Frame::Frame(int number, int samples, int channels) : number(number), pts(0), im
};
// Constructor - image & audio
Frame::Frame(int number, int width, int height, string color, int samples, int channels) : number(number), pts(0), image(0), audio(0)
Frame::Frame(int number, int width, int height, string color, int samples, int channels) : number(number), image(0), audio(0)
{
// Init the image magic and audio buffer
image = new Magick::Image(Magick::Geometry(width, height), Magick::Color(color));
@@ -176,6 +176,17 @@ void Frame::Save()
image->write(file.str());
}
// Add (or replace) pixel data to the frame
void Frame::AddImage(int width, int height, const string map, const Magick::StorageType type, const void *pixels)
{
// Deallocate image memory
delete image;
image = NULL;
// Create new image object, and fill with pixel data
image = new Magick::Image(width, height, map, type, pixels);
}
// Add audio samples to a specific channel
void Frame::AddAudio(int destChannel, int destStartSample, const float* source, int numSamples, float gainToApplyToSource = 1.0f)
{