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synced 2026-03-02 08:53:52 -08:00
Large refactor to caching and playback timing:
- Support different speeds (-1X, 2X, 4X, etc...) - Clamp getFrame between 1 and timeline length - Support rewind using new timing code - Caching in both directions (based on previous speed) - Removing mutex from Timeline::GetFrame (cached path) - Caching supports actual speed now - Bust cache and trigger pre-roll if we encounter too many uncached frames. This will re-sync the video + audio threads. - Sleep less in cache loop / Adjusting min frames to 24 (trial and error). Too few and backwards playback suffers. Too many and all playback waits.
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@@ -25,9 +25,9 @@ namespace openshot
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{
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// Constructor
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VideoCacheThread::VideoCacheThread()
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: Thread("video-cache"), speed(1), is_playing(false),
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: Thread("video-cache"), speed(0), last_speed(1), is_playing(false),
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reader(NULL), current_display_frame(1), cached_frame_count(0),
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min_frames_ahead(12), max_frames_ahead(OPEN_MP_NUM_PROCESSORS * 6)
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min_frames_ahead(24), max_frames_ahead(OPEN_MP_NUM_PROCESSORS * 6)
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{
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}
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@@ -105,9 +105,15 @@ namespace openshot
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// Calculate increment (based on speed)
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// Support caching in both directions
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int16_t increment = 1;
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if (speed < 0) {
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increment = -1;
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int16_t increment = speed;
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if (speed == 0) {
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// When paused, we still want to increment our cache position
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// to fully cache frames while paused
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if (last_speed > 0) {
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increment = 1;
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} else {
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increment = -1;
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}
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}
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// Always cache frames from the current display position to our maximum (based on the cache size).
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@@ -116,11 +122,20 @@ namespace openshot
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// fragmented cache object (i.e. the user clicking all over the timeline).
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int64_t starting_frame = current_display_frame;
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int64_t ending_frame = starting_frame + max_frames_ahead;
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// Adjust ending frame for cache loop
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if (speed < 0) {
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// Reverse loop (if we are going backwards)
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ending_frame = starting_frame - max_frames_ahead;
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}
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if (ending_frame < 0) {
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// Don't allow negative frame number caching
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ending_frame = 0;
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}
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// Loop through range of frames (and cache them)
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int64_t uncached_frame_count = 0;
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int64_t already_cached_frame_count = 0;
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for (int64_t cache_frame = starting_frame; cache_frame != ending_frame; cache_frame += increment) {
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cached_frame_count++;
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if (reader && reader->GetCache() && !reader->GetCache()->Contains(cache_frame)) {
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@@ -129,9 +144,13 @@ namespace openshot
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// This frame is not already cached... so request it again (to force the creation & caching)
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// This will also re-order the missing frame to the front of the cache
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last_cached_frame = reader->GetFrame(cache_frame);
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uncached_frame_count++;
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}
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catch (const OutOfBoundsFrame & e) { }
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} else if (reader && reader->GetCache() && reader->GetCache()->Contains(cache_frame)) {
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already_cached_frame_count++;
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}
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// Check if the user has seeked outside the cache range
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if (requested_display_frame != current_display_frame) {
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// cache will restart at a new position
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@@ -147,11 +166,20 @@ namespace openshot
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}
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}
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// Update current display frame
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// Update cache counts
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if (cached_frame_count > max_frames_ahead && uncached_frame_count > (min_frames_ahead / 4)) {
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// start cached count again (we have too many uncached frames)
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cached_frame_count = 0;
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}
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// Update current display frame & last non-paused speed
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current_display_frame = requested_display_frame;
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if (current_speed != 0) {
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last_speed = current_speed;
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}
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// Sleep for a fraction of frame duration
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std::this_thread::sleep_for(frame_duration / 4);
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std::this_thread::sleep_for(frame_duration / 8);
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}
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return;
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