Fixed many misc Windows runtime errors and memory-related crashes. Built a few macros for common FFmpeg / LibAV functions that change due to version differences.

This commit is contained in:
Jonathan Thomas
2015-09-23 00:27:28 -05:00
parent d8fc29480a
commit 32d41e780d
5 changed files with 66 additions and 54 deletions

View File

@@ -635,8 +635,8 @@ void FrameMapper::ResampleMappedAudio(tr1::shared_ptr<Frame> frame, long int ori
// Create input frame (and allocate arrays)
AVFrame *audio_frame = avcodec_alloc_frame();
avcodec_get_frame_defaults(audio_frame);
AVFrame *audio_frame = AV_ALLOCATE_FRAME();
AV_RESET_FRAME(audio_frame);
audio_frame->nb_samples = total_frame_samples / channels_in_frame;
int error_code = avcodec_fill_audio_frame(audio_frame, channels_in_frame, AV_SAMPLE_FMT_S16, (uint8_t *) frame_samples,
@@ -654,8 +654,8 @@ void FrameMapper::ResampleMappedAudio(tr1::shared_ptr<Frame> frame, long int ori
AppendDebugMethod("FrameMapper::ResampleMappedAudio (adjust # of samples)", "total_frame_samples", total_frame_samples, "info.sample_rate", info.sample_rate, "sample_rate_in_frame", sample_rate_in_frame, "info.channels", info.channels, "channels_in_frame", channels_in_frame, "original_frame_number", original_frame_number);
// Create output frame (and allocate arrays)
AVFrame *audio_converted = avcodec_alloc_frame();
avcodec_get_frame_defaults(audio_converted);
AVFrame *audio_converted = AV_ALLOCATE_FRAME();
AV_RESET_FRAME(audio_converted);
audio_converted->nb_samples = total_frame_samples;
av_samples_alloc(audio_converted->data, audio_converted->linesize, info.channels, total_frame_samples, AV_SAMPLE_FMT_S16, 0);
@@ -697,11 +697,11 @@ void FrameMapper::ResampleMappedAudio(tr1::shared_ptr<Frame> frame, long int ori
memcpy(resampled_samples, audio_converted->data[0], (nb_samples * av_get_bytes_per_sample(AV_SAMPLE_FMT_S16) * info.channels));
// Free frames
av_freep(&audio_frame[0]);
avcodec_free_frame(&audio_frame);
free(audio_frame->data[0]); // TODO: Determine why av_free crashes on Windows
AV_FREE_FRAME(&audio_frame);
av_free(audio_converted->data[0]);
AV_FREE_FRAME(&audio_converted);
frame_samples = NULL;
av_freep(&audio_converted[0]);
avcodec_free_frame(&audio_converted);
// Resize the frame to hold the right # of channels and samples
int channel_buffer_size = nb_samples;