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Fixed some bugs with the Wipe effect, and am still trying to optimze the performance and make it add alpha channels correctly.
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@@ -446,6 +446,10 @@ void Frame::Save(string path, float scale)
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Magick::Image copy;
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copy = *image;
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// Maintain alpha channel
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copy.backgroundColor(Magick::Color("none"));
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copy.matte(true);
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// display the image (if any)
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if (copy.size().width() > 1 && copy.size().height() > 1)
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{
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