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Fixed some bugs with the new Keyframe system, and now it generates the correct values.
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@@ -16,11 +16,9 @@ void FrameReady(int number)
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int main()
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{
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Keyframe time;
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time.AddPoint(1, 300);
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time.AddPoint(200, 500, LINEAR);
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//time.AddPoint(1, 300);
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time.AddPoint(1, 500, LINEAR);
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time.AddPoint(400, 100);
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time.AddPoint(500, 500);
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time.PrintValues();
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