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Made Keyframe objects thread safe, by generating the values as Points are added, and the Timeline's Open and Close logic was made thread safe, so a reader is not closed while it's still being accessed on another thread. Also removed some unneeded code and comments.
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22
src/Main.cpp
22
src/Main.cpp
@@ -61,10 +61,10 @@ int main()
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// Add some clips
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//Clip c1(new FFmpegReader("/home/jonathan/Apps/videcho_site/media/user_files/videos/bd0bf442-3221-11e2-8bf6-001fd00ee3aa.webm"));
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//Clip c1(new FFmpegReader("/home/jonathan/Videos/Movie Music/02 - Shattered [Turn The Car Around] (Album Version).mp3"));
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FFmpegReader r1("../../src/examples/piano.wav");
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Clip c1(new FFmpegReader("/home/jonathan/Videos/sintel_trailer-720p.mp4"));
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Clip c2(new ImageReader("/home/jonathan/Desktop/logo.png"));
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Clip c3(new FFmpegReader("/home/jonathan/Videos/sintel_trailer-720p.mp4"));
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FFmpegReader r1("/home/jonathan/Videos/sintel-1024-stereo.mp4");
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Clip c1(new FFmpegReader("/home/jonathan/Videos/sintel-1024-stereo.mp4"));
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Clip c2(new ImageReader("/home/jonathan/Desktop/Logo.png"));
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Clip c3(new FFmpegReader("/home/jonathan/Videos/sintel-1024-stereo.mp4"));
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//Clip c3(new FFmpegReader("/home/jonathan/Videos/Movie Music/01 Whip It.mp3"));
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c1.Position(0.0);
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c1.gravity = GRAVITY_CENTER;
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@@ -181,10 +181,10 @@ int main()
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// Add clips
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t.AddClip(&c1);
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//t.AddClip(&c2);
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t.AddClip(&c2);
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//t.AddClip(&c3);
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r1.Open();
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//r1.Open();
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// Create a writer
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FFmpegWriter w("/home/jonathan/output.webm");
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@@ -192,8 +192,8 @@ int main()
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// Set options
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//w.SetAudioOptions(true, "libmp3lame", 44100, 2, 128000, false);
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w.SetAudioOptions(true, "libvorbis", 48000, 2, 128000);
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w.SetVideoOptions(true, "libvpx", Fraction(24,1), 624, 348, Fraction(1,1), false, false, 2000000);
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w.SetAudioOptions(true, "libvorbis", 44100, 2, 128000);
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w.SetVideoOptions(true, "libvpx", Fraction(25,1), 624, 348, Fraction(1,1), false, false, 2000000);
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// Prepare Streams
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w.PrepareStreams();
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@@ -204,13 +204,13 @@ int main()
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// Output stream info
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w.OutputStreamInfo();
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for (int frame = 1; frame <= 100; frame++)
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for (int frame = 100; frame <= 200; frame++)
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{
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tr1::shared_ptr<Frame> f = r1.GetFrame(frame);
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tr1::shared_ptr<Frame> f = t.GetFrame(frame);
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if (f)
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{
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//if (frame >= 13)
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//f->DisplayWaveform();
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//f->Display();
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// Write frame
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cout << "queue frame " << frame << " (" << f->number << ", " << f << ")" << endl;
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