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libopenshot/src/RendererBase.cpp

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/**
* @file
* @brief Source file for RendererBase class
* @author Duzy Chan <code@duzy.info>
*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* OpenShot Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenShot Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../include/RendererBase.h"
#include "../include/Frame.h"
#include <stdlib.h> // for realloc
using namespace openshot;
RendererBase::RendererBase() : buffer(NULL)
{
}
RendererBase::~RendererBase()
{
}
void RendererBase::paint(const std::tr1::shared_ptr<Frame> & frame)
{
const int BPP = 3;
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const tr1::shared_ptr<Magick::Image> image = frame->GetImage();
const std::size_t width = image->columns();
const std::size_t height = image->rows();
const std::size_t bufferSize = width * height * BPP;
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/// Use realloc for fast memory allocation.
/// TODO: consider locking the buffer for mt safety
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buffer = reinterpret_cast<unsigned char*>(realloc(buffer, bufferSize));
#if false
/**
* FIXME: this is buggy somehow...
*/
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image->readPixels(Magick::RGBQuantum, buffer);
#else
const Magick::PixelPacket *pixels = frame->GetPixels();
for (int n = 0, i = 0; n < width * height; n += 1, i += 3) {
buffer[i+0] = pixels[n].red >> 8;
buffer[i+1] = pixels[n].green >> 8;
buffer[i+2] = pixels[n].blue >> 8;
}
#endif
this->render(RGB_888, width, height, width * BPP, buffer);
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}