2014-01-25 03:38:38 +08:00
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/**
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* @file
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* @brief Source file for RendererBase class
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* @author Duzy Chan <code@duzy.info>
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2013 OpenShot Studios, LLC
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* (http://www.openshotstudios.com). This file is part of
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* OpenShot Library (http://www.openshot.org), an open-source project
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* dedicated to delivering high quality video editing and animation solutions
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* to the world.
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*
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* OpenShot Library is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenShot Library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../include/RendererBase.h"
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#include "../include/Frame.h"
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#include <stdlib.h> // for realloc
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using namespace openshot;
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RendererBase::RendererBase() : buffer(NULL)
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{
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}
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RendererBase::~RendererBase()
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{
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}
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void RendererBase::paint(const std::tr1::shared_ptr<Frame> & frame)
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{
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2014-01-26 03:35:38 +08:00
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const int BPP = 3;
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2014-01-25 03:38:38 +08:00
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const tr1::shared_ptr<Magick::Image> image = frame->GetImage();
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const std::size_t width = image->columns();
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const std::size_t height = image->rows();
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2014-01-26 03:35:38 +08:00
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const std::size_t bufferSize = width * height * BPP;
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2014-01-25 03:38:38 +08:00
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/// Use realloc for fast memory allocation.
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2014-01-26 03:35:38 +08:00
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/// TODO: consider locking the buffer for mt safety
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2014-01-25 03:38:38 +08:00
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buffer = reinterpret_cast<unsigned char*>(realloc(buffer, bufferSize));
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2014-01-26 03:35:38 +08:00
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#if false
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/**
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* FIXME: this is buggy somehow...
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*/
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2014-01-25 03:38:38 +08:00
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image->readPixels(Magick::RGBQuantum, buffer);
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2014-01-26 03:35:38 +08:00
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#else
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const Magick::PixelPacket *pixels = frame->GetPixels();
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for (int n = 0, i = 0; n < width * height; n += 1, i += 3) {
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buffer[i+0] = pixels[n].red >> 8;
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buffer[i+1] = pixels[n].green >> 8;
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buffer[i+2] = pixels[n].blue >> 8;
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}
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#endif
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this->render(RGB_888, width, height, width * BPP, buffer);
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2014-01-25 03:38:38 +08:00
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}
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