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libopenshot/src/FrameMapper.cpp

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/**
* \file
* \brief Source code for the FrameMapper class
* \author Copyright (c) 2011 Jonathan Thomas
*/
#include "../include/FrameMapper.h"
using namespace std;
using namespace openshot;
FrameMapper::FrameMapper(FileReaderBase *reader, Framerate target, Pulldown_Method pulldown)
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{
// init position
m_target = target;
m_pulldown = pulldown;
m_reader = reader;
// Set the original frame rate from the reader
m_original = Framerate(m_reader->info.fps.num, m_reader->info.fps.den);
// Set length from reader
m_length = m_reader->info.video_length;
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// Used to toggle odd / even fields
field_toggle = true;
// init mapping between original and target frames
Init();
}
void FrameMapper::AddField(int frame)
{
// Add a field, and toggle the odd / even field
Field f(frame, field_toggle);
AddField(f);
}
void FrameMapper::AddField(Field field)
{
// Add a field to the end of the field list
fields.push_back(field);
// toggle the odd / even flag
field_toggle = (field_toggle ? false : true);
}
// Use the original and target frame rates and a pull-down technique to create
// a mapping between the original fields and frames or a video to a new frame rate.
// This might repeat or skip fields and frames of the original video, depending on
// whether the frame rate is increasing or decreasing.
void FrameMapper::Init()
{
// Get the difference (in frames) between the original and target frame rates
float difference = m_target.GetRoundedFPS() - m_original.GetRoundedFPS();
// Find the number (i.e. interval) of fields that need to be skipped or repeated
int field_interval = 0;
int frame_interval = 0;
if (difference != 0)
{
field_interval = round(fabs(m_original.GetRoundedFPS() / difference));
// Get frame interval (2 fields per frame)
frame_interval = field_interval * 2.0f;
}
// Clear the fields & frames lists
fields.clear();
frames.clear();
// Loop through all fields in the original video file
int frame = 1;
int number_of_fields = m_length * 2;
for (int field = 1; field <= number_of_fields; field++)
{
if (difference == 0) // Same frame rate, NO pull-down or special techniques required
{
// Add fields
AddField(frame);
}
else if (difference > 0) // Need to ADD fake fields & frames, because original video has too few frames
{
// Add current field
AddField(frame);
if (m_pulldown == PULLDOWN_CLASSIC && field % field_interval == 0)
{
// Add extra field for each 'field interval
AddField(frame);
}
else if (m_pulldown == PULLDOWN_ADVANCED && field % field_interval == 0 && field % frame_interval != 0)
{
// Add both extra fields in the middle 'together' (i.e. 2:3:3:2 technique)
AddField(frame); // add field for current frame
if (frame + 1 <= m_length)
// add field for next frame (if the next frame exists)
AddField(Field(frame + 1, field_toggle));
}
else if (m_pulldown == PULLDOWN_NONE && field % frame_interval == 0)
{
// No pull-down technique needed, just repeat this frame
AddField(frame);
AddField(frame);
}
}
else if (difference < 0) // Need to SKIP fake fields & frames, because we want to return to the original film frame rate
{
if (m_pulldown == PULLDOWN_CLASSIC && field % field_interval == 0)
{
// skip current field and toggle the odd/even flag
field_toggle = (field_toggle ? false : true);
}
else if (m_pulldown == PULLDOWN_ADVANCED && field % field_interval == 0 && field % frame_interval != 0)
{
// skip this field, plus the next field
field++;
}
else if (m_pulldown == PULLDOWN_NONE && frame % field_interval == 0)
{
// skip this field, plus the next one
field++;
}
else
{
// No skipping needed, so add the field
AddField(frame);
}
}
// increment frame number (if field is divisible by 2)
if (field % 2 == 0 && field > 0)
frame++;
}
// Loop through the target frames again (combining fields into frames)
Field Odd(0, true); // temp field used to track the ODD field
Field Even(0, true); // temp field used to track the EVEN field
for (unsigned int field = 1; field <= fields.size(); field++)
{
// Get the current field
Field f = fields[field - 1];
// Is field divisible by 2?
if (field % 2 == 0 && field > 0)
{
// Set the bottom frame
if (f.isOdd)
Odd = f;
else
Even = f;
// Create a frame and ADD it to the frames collection
MappedFrame frame = {Odd, Even};
frames.push_back(frame);
}
else
{
// Set the top field
if (f.isOdd)
Odd = f;
else
Even = f;
}
}
// Clear the internal fields list (no longer needed)
fields.clear();
}
MappedFrame FrameMapper::GetFrame(int TargetFrameNumber) throw(OutOfBoundsFrame)
{
// Check if frame number is valid
if(TargetFrameNumber < 1 || TargetFrameNumber > frames.size())
{
throw OutOfBoundsFrame("An invalid frame was requested.", TargetFrameNumber, frames.size());
}
// Return frame
return frames[TargetFrameNumber - 1];
}
void FrameMapper::MapTime(Keyframe new_time) throw(OutOfBoundsFrame)
{
// New time-mapped frames vector
vector<MappedFrame> time_mapped_frames;
// Loop through each coordinate of the Keyframe
for (int keyframe_number = 1; keyframe_number < new_time.Values.size(); keyframe_number++) {
// Get the current coordinate from the Keyframe
Coordinate c = new_time.Values[keyframe_number];
// Get the requested time-mapped frame number... and make it zero based, to match
// the existing frame mapper vector.
int requested_frame = round(c.Y) - 1;
// Check if frame number is valid
if(requested_frame < 0 || requested_frame >= frames.size())
{
throw OutOfBoundsFrame("An invalid frame was requested.", requested_frame + 1, frames.size());
}
// Add the Keyframe requested frame to the new "time-mapped" frames vector
time_mapped_frames.push_back(frames[requested_frame]);
}
// Now that we have a new vector of frames that match the Keyframe, we need
// to replace the internal frames vector with this new one.
frames.clear();
for (int new_frame = 0; new_frame < time_mapped_frames.size(); new_frame++)
{
// Add new frames to this frame mapper instance
frames.push_back(time_mapped_frames[new_frame]);
}
}
void FrameMapper::PrintMapping()
{
// Get the difference (in frames) between the original and target frame rates
float difference = m_target.GetRoundedFPS() - m_original.GetRoundedFPS();
int field_interval = 0;
int frame_interval = 0;
if (difference != 0)
{
// Find the number (i.e. interval) of fields that need to be skipped or repeated
field_interval = round(fabs(m_original.GetRoundedFPS() / difference));
// Get frame interval (2 fields per frame)
frame_interval = field_interval * 2.0f;
}
// print header
cout << "Convert " << m_original.GetRoundedFPS() << " fps to " << m_target.GetRoundedFPS() << " fps" << endl;
cout << "Difference of " << difference << " frames per second" << endl;
cout << "Field Interval: " << field_interval << "th field" << endl;
cout << "Frame Interval: " << frame_interval << "th field" << endl << endl;
// Loop through frame mappings
for (float map = 1; map <= frames.size(); map++)
{
MappedFrame frame = frames[map - 1];
cout << "Target frame #: " << map << " mapped to original frame #:\t(" << frame.Odd.Frame << " odd, " << frame.Even.Frame << " even)" << endl;
}
}