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libopenshot/src/AudioDevices.cpp

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/**
* @file
* @brief Utility methods for identifying audio devices
* @author Jonathan Thomas <jonathan@openshot.org>
* @author FeRD (Frank Dana) <ferdnyc@gmail.com>
*
* @ref License
*/
/* LICENSE
*
* Copyright (c) 2008-2021 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AudioDevices.h"
#include <OpenShotAudio.h>
using namespace openshot;
using AudioDeviceList = std::vector<std::pair<std::string, std::string>>;
// Build a list of devices found, and return
AudioDeviceList AudioDevices::getNames() {
// A temporary device manager, used to scan device names.
// Its initialize() is never called, and devices are not opened.
std::unique_ptr<juce::AudioDeviceManager>
manager(new juce::AudioDeviceManager());
m_devices.clear();
auto &types = manager->getAvailableDeviceTypes();
for (auto* t : types) {
t->scanForDevices();
const auto names = t->getDeviceNames();
for (const auto& name : names) {
m_devices.emplace_back(
name.toStdString(), t->getTypeName().toStdString());
}
}
return m_devices;
}