2013-09-12 23:41:49 -05:00
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/**
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* @file
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* @brief Unit tests for openshot::FrameMapper
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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2019-06-09 08:31:04 -04:00
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* @ref License
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*/
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/* LICENSE
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2013-09-12 23:41:49 -05:00
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*
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2019-06-11 06:48:32 -04:00
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* Copyright (c) 2008-2019 OpenShot Studios, LLC
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2014-03-29 18:49:22 -05:00
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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2013-09-12 23:41:49 -05:00
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*
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2014-03-29 18:49:22 -05:00
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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2014-07-11 16:52:14 -05:00
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* and/or modify it under the terms of the GNU Lesser General Public License
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2014-03-29 18:49:22 -05:00
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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2013-09-12 23:41:49 -05:00
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*
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2014-03-29 18:49:22 -05:00
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2014-07-11 16:52:14 -05:00
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* GNU Lesser General Public License for more details.
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2013-09-12 23:41:49 -05:00
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*
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2014-07-11 16:52:14 -05:00
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* You should have received a copy of the GNU Lesser General Public License
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2014-03-29 18:49:22 -05:00
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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2013-09-12 23:41:49 -05:00
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*/
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2011-10-11 08:44:27 -05:00
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#include "UnitTest++.h"
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2019-10-27 03:54:36 -04:00
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// Prevent name clashes with juce::UnitTest
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#define DONT_SET_USING_JUCE_NAMESPACE 1
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2011-10-11 08:44:27 -05:00
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#include "../include/OpenShot.h"
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using namespace std;
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using namespace openshot;
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TEST(FrameMapper_Get_Valid_Frame)
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{
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2012-10-14 23:24:27 -05:00
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// Create a reader
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2014-01-05 23:12:56 -06:00
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DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0);
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2012-10-14 23:24:27 -05:00
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2011-10-11 08:44:27 -05:00
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// Create mapping between 24 fps and 29.97 fps using classic pulldown
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2020-10-13 17:08:27 -05:00
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FrameMapper mapping(&r, Fraction(30000, 1001), PULLDOWN_CLASSIC, 22000, 2, LAYOUT_STEREO);
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2011-10-11 08:44:27 -05:00
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try
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{
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// Should find this frame
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2012-10-17 09:57:02 -05:00
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MappedFrame f = mapping.GetMappedFrame(125);
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2011-10-11 08:44:27 -05:00
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CHECK(true); // success
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}
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catch (OutOfBoundsFrame &e)
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{
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// Unexpected failure to find frame
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CHECK(false);
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}
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}
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TEST(FrameMapper_Invalid_Frame_Too_Small)
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{
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2012-10-14 23:24:27 -05:00
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// Create a reader
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2014-01-05 23:12:56 -06:00
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DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0);
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2012-10-14 23:24:27 -05:00
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2011-10-11 08:44:27 -05:00
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// Create mapping 24 fps and 29.97 fps
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2020-10-13 17:08:27 -05:00
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FrameMapper mapping(&r, Fraction(30000, 1001), PULLDOWN_CLASSIC, 22000, 2, LAYOUT_STEREO);
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2011-10-11 08:44:27 -05:00
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// Check invalid frame number
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2012-10-17 09:57:02 -05:00
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CHECK_THROW(mapping.GetMappedFrame(0), OutOfBoundsFrame);
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2011-10-11 08:44:27 -05:00
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}
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TEST(FrameMapper_24_fps_to_30_fps_Pulldown_Classic)
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{
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2012-10-14 23:24:27 -05:00
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// Create a reader
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2014-01-05 23:12:56 -06:00
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DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0);
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2012-10-14 23:24:27 -05:00
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2016-07-27 13:18:55 -05:00
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// Create mapping 24 fps and 30 fps
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2020-10-13 17:08:27 -05:00
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FrameMapper mapping(&r, Fraction(30, 1), PULLDOWN_CLASSIC, 22000, 2, LAYOUT_STEREO);
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2012-10-17 09:57:02 -05:00
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MappedFrame frame2 = mapping.GetMappedFrame(2);
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MappedFrame frame3 = mapping.GetMappedFrame(3);
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2011-10-11 08:44:27 -05:00
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// Check for 3 fields of frame 2
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CHECK_EQUAL(2, frame2.Odd.Frame);
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CHECK_EQUAL(2, frame2.Even.Frame);
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CHECK_EQUAL(2, frame3.Odd.Frame);
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CHECK_EQUAL(3, frame3.Even.Frame);
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}
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TEST(FrameMapper_24_fps_to_30_fps_Pulldown_Advanced)
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{
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2012-10-14 23:24:27 -05:00
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// Create a reader
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2014-01-05 23:12:56 -06:00
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DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0);
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2012-10-14 23:24:27 -05:00
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2016-07-27 13:18:55 -05:00
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// Create mapping 24 fps and 30 fps
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2020-10-13 17:08:27 -05:00
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FrameMapper mapping(&r, Fraction(30, 1), PULLDOWN_ADVANCED, 22000, 2, LAYOUT_STEREO);
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2012-10-17 09:57:02 -05:00
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MappedFrame frame2 = mapping.GetMappedFrame(2);
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MappedFrame frame3 = mapping.GetMappedFrame(3);
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MappedFrame frame4 = mapping.GetMappedFrame(4);
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2011-10-11 08:44:27 -05:00
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// Check for advanced pulldown (only 1 fake frame)
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CHECK_EQUAL(2, frame2.Odd.Frame);
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CHECK_EQUAL(2, frame2.Even.Frame);
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CHECK_EQUAL(2, frame3.Odd.Frame);
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CHECK_EQUAL(3, frame3.Even.Frame);
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CHECK_EQUAL(3, frame4.Odd.Frame);
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CHECK_EQUAL(3, frame4.Even.Frame);
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}
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TEST(FrameMapper_24_fps_to_30_fps_Pulldown_None)
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{
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2012-10-14 23:24:27 -05:00
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// Create a reader
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2014-01-05 23:12:56 -06:00
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DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0);
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2012-10-14 23:24:27 -05:00
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2016-07-27 13:18:55 -05:00
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// Create mapping 24 fps and 30 fps
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2020-10-13 17:08:27 -05:00
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FrameMapper mapping(&r, Fraction(30, 1), PULLDOWN_NONE, 22000, 2, LAYOUT_STEREO);
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2012-10-17 09:57:02 -05:00
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MappedFrame frame4 = mapping.GetMappedFrame(4);
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MappedFrame frame5 = mapping.GetMappedFrame(5);
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2011-10-11 08:44:27 -05:00
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// Check for advanced pulldown (only 1 fake frame)
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CHECK_EQUAL(4, frame4.Odd.Frame);
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CHECK_EQUAL(4, frame4.Even.Frame);
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CHECK_EQUAL(4, frame5.Odd.Frame);
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CHECK_EQUAL(4, frame5.Even.Frame);
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}
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TEST(FrameMapper_30_fps_to_24_fps_Pulldown_Classic)
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{
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2012-10-14 23:24:27 -05:00
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// Create a reader
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2016-07-27 13:18:55 -05:00
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DummyReader r(Fraction(30, 1), 720, 480, 22000, 2, 5.0);
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2012-10-14 23:24:27 -05:00
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2016-07-27 13:18:55 -05:00
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// Create mapping between 30 fps and 24 fps
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2020-10-13 17:08:27 -05:00
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FrameMapper mapping(&r, Fraction(24, 1), PULLDOWN_CLASSIC, 22000, 2, LAYOUT_STEREO);
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2012-10-17 09:57:02 -05:00
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MappedFrame frame3 = mapping.GetMappedFrame(3);
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MappedFrame frame4 = mapping.GetMappedFrame(4);
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MappedFrame frame5 = mapping.GetMappedFrame(5);
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2011-10-11 08:44:27 -05:00
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// Check for advanced pulldown (only 1 fake frame)
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CHECK_EQUAL(4, frame3.Odd.Frame);
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CHECK_EQUAL(3, frame3.Even.Frame);
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CHECK_EQUAL(5, frame4.Odd.Frame);
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CHECK_EQUAL(4, frame4.Even.Frame);
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CHECK_EQUAL(6, frame5.Odd.Frame);
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CHECK_EQUAL(6, frame5.Even.Frame);
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}
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TEST(FrameMapper_30_fps_to_24_fps_Pulldown_Advanced)
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{
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2012-10-14 23:24:27 -05:00
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// Create a reader
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2016-07-27 13:18:55 -05:00
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DummyReader r(Fraction(30, 1), 720, 480, 22000, 2, 5.0);
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2012-10-14 23:24:27 -05:00
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2016-07-27 13:18:55 -05:00
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// Create mapping between 30 fps and 24 fps
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2020-10-13 17:08:27 -05:00
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FrameMapper mapping(&r, Fraction(24, 1), PULLDOWN_ADVANCED, 22000, 2, LAYOUT_STEREO);
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2012-10-17 09:57:02 -05:00
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MappedFrame frame2 = mapping.GetMappedFrame(2);
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MappedFrame frame3 = mapping.GetMappedFrame(3);
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MappedFrame frame4 = mapping.GetMappedFrame(4);
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2011-10-11 08:44:27 -05:00
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// Check for advanced pulldown (only 1 fake frame)
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CHECK_EQUAL(2, frame2.Odd.Frame);
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CHECK_EQUAL(2, frame2.Even.Frame);
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CHECK_EQUAL(4, frame3.Odd.Frame);
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CHECK_EQUAL(4, frame3.Even.Frame);
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CHECK_EQUAL(5, frame4.Odd.Frame);
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CHECK_EQUAL(5, frame4.Even.Frame);
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}
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TEST(FrameMapper_30_fps_to_24_fps_Pulldown_None)
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{
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2012-10-14 23:24:27 -05:00
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// Create a reader
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2016-07-27 13:18:55 -05:00
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DummyReader r(Fraction(30, 1), 720, 480, 22000, 2, 5.0);
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2012-10-14 23:24:27 -05:00
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2016-07-27 13:18:55 -05:00
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// Create mapping between 30 fps and 24 fps
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2020-10-13 17:08:27 -05:00
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FrameMapper mapping(&r, Fraction(24, 1), PULLDOWN_NONE, 22000, 2, LAYOUT_STEREO);
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2012-10-17 09:57:02 -05:00
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MappedFrame frame4 = mapping.GetMappedFrame(4);
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MappedFrame frame5 = mapping.GetMappedFrame(5);
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2011-10-11 08:44:27 -05:00
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// Check for advanced pulldown (only 1 fake frame)
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CHECK_EQUAL(4, frame4.Odd.Frame);
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CHECK_EQUAL(4, frame4.Even.Frame);
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CHECK_EQUAL(6, frame5.Odd.Frame);
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CHECK_EQUAL(6, frame5.Even.Frame);
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}
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2015-03-04 21:33:29 -06:00
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TEST(FrameMapper_resample_audio_48000_to_41000)
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{
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// Create a reader: 24 fps, 2 channels, 48000 sample rate
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2015-09-28 22:05:50 -05:00
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stringstream path;
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path << TEST_MEDIA_PATH << "sintel_trailer-720p.mp4";
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FFmpegReader r(path.str());
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2015-03-04 21:33:29 -06:00
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// Map to 30 fps, 3 channels surround, 44100 sample rate
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2020-10-13 17:08:27 -05:00
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FrameMapper map(&r, Fraction(30,1), PULLDOWN_NONE, 44100, 3, LAYOUT_SURROUND);
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2015-03-04 21:33:29 -06:00
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map.Open();
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// Check details
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CHECK_EQUAL(3, map.GetFrame(1)->GetAudioChannelsCount());
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2017-01-07 20:29:42 -05:00
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CHECK_EQUAL(1470, map.GetFrame(1)->GetAudioSamplesCount());
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2015-03-08 22:24:12 -05:00
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CHECK_EQUAL(1470, map.GetFrame(2)->GetAudioSamplesCount());
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CHECK_EQUAL(1470, map.GetFrame(50)->GetAudioSamplesCount());
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2015-03-04 21:33:29 -06:00
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// Change mapping data
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2020-10-13 17:08:27 -05:00
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map.ChangeMapping(Fraction(25,1), PULLDOWN_NONE, 22050, 1, LAYOUT_MONO);
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2015-03-04 21:33:29 -06:00
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// Check details
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CHECK_EQUAL(1, map.GetFrame(1)->GetAudioChannelsCount());
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2018-09-11 00:40:31 -05:00
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CHECK_CLOSE(882, map.GetFrame(1)->GetAudioSamplesCount(), 10.0);
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CHECK_CLOSE(882, map.GetFrame(2)->GetAudioSamplesCount(), 10.0);
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CHECK_CLOSE(882, map.GetFrame(50)->GetAudioSamplesCount(), 10.0);
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2015-03-04 21:33:29 -06:00
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// Close mapper
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map.Close();
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}
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2020-10-10 17:01:24 -03:00
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TEST(FrameMapper_AudioSample_Distribution)
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{
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CacheMemory cache;
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int OFFSET = 0;
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float AMPLITUDE = 0.2;
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double ANGLE = 0.0;
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int NUM_SAMPLES = 100;
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2020-10-13 17:08:27 -05:00
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//std::cout << "Starting Resample Test" << std::endl;
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2020-10-10 17:01:24 -03:00
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for (int64_t frame_number = 1; frame_number <= 90; frame_number++)
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{
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// Create blank frame (with specific frame #, samples, and channels)
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// Sample count should be 44100 / 30 fps = 1470 samples per frame
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int sample_count = 1470;
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std::shared_ptr<openshot::Frame> f(new openshot::Frame(frame_number, sample_count, 2));
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// Create test samples with sin wave (predictable values)
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float *audio_buffer = new float[sample_count * 2];
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for (int sample_number = 0; sample_number < sample_count; sample_number++)
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{
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// Calculate sin wave
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// TODO: I'm using abs(), because calling AddAudio only seems to be adding the positive values and it's bizarre
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float sample_value = float(AMPLITUDE * sin(ANGLE) + OFFSET);
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audio_buffer[sample_number] = sample_value;//abs(sample_value);
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ANGLE += (2 * M_PI) / NUM_SAMPLES;
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// Add custom audio samples to Frame (bool replaceSamples, int destChannel, int destStartSample, const float* source,
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f->AddAudio(true, 0, 0, audio_buffer, sample_count, 1.0); // add channel 1
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f->AddAudio(true, 1, 0, audio_buffer, sample_count, 1.0); // add channel 2
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// Add test frame to dummy reader
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cache.Add(f);
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}
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}
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// Create a default fraction (should be 1/1)
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openshot::DummyReader r(openshot::Fraction(30, 1), 1920, 1080, 44100, 2, 30.0, &cache);
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r.info.has_audio = true;
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r.Open(); // Open the reader
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// Map to 24 fps, which should create a variable # of samples per frame
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///FrameMapper map(&r, Fraction(24, 1), PULLDOWN_NONE, 44100, 2, LAYOUT_STEREO);
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//map.info.has_audio = true;
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//map.Open();
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Timeline t1(1920, 1080, Fraction(24, 1), 44100, 2, LAYOUT_STEREO);
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Clip c1;
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c1.Reader(&r);
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c1.Layer(1);
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c1.Position(0.0);
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c1.Start(0.0);
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c1.End(10.0);
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// Create 2nd map to 24 fps, which should create a variable # of samples per frame
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//FrameMapper map2(&r, Fraction(24, 1), PULLDOWN_NONE, 44100, 2, LAYOUT_STEREO);
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//map2.info.has_audio = true;
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//map2.Open();
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Clip c2;
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c2.Reader(&r);
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c2.Layer(2);
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// Position 1 frame into the video, this should mis-align the audio and create situations
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// which overlapping Frame instances have different # of samples for the Timeline.
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// TODO: Moving to 0.0 position, to simplify this test for now
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c2.Position(0.041666667 * 14);
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c2.Start(1.0);
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c2.End(10.0);
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// Add clips
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t1.AddClip(&c1);
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t1.AddClip(&c2);
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std::string json_val = t1.Json();
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2020-10-13 17:08:27 -05:00
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//std::cout << json_val << std::endl;
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2020-10-10 17:01:24 -03:00
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//t1.SetJson(t1.Json());
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t1.Open();
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FFmpegWriter w("output-resample.mp4");
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// Set options
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w.SetAudioOptions("aac", 44100, 192000);
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w.SetVideoOptions("libx264", 1280, 720, Fraction(24,1), 5000000);
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// Open writer
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w.Open();
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w.WriteFrame(&t1, 5, 50);
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//for (int64_t frame_number = 1; frame_number <= 90; frame_number++){
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// w.WriteFrame(t1.GetFrame(frame_number));
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//}
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// Close writer & reader
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w.Close();
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//map.Close();
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//map2.Close();
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t1.Close();
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// Clean up
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cache.Clear();
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r.Close();
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}
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