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libopenshot/include/Cache.h

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#ifndef OPENSHOT_CACHE_H
#define OPENSHOT_CACHE_H
/**
* \file
* \brief Header file for Cache class
* \author Copyright (c) 2011 Jonathan Thomas
*/
#include <map>
#include <deque>
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#include "Frame.h"
#include "Exceptions.h"
/// This namespace is the default namespace for all code in the openshot library.
namespace openshot {
/**
* \brief This class is a cache manager for Frame objects. It is used by FileReaders (such as FFmpegReader) to cache
* recently accessed frames.
*
* Due to the high cost of decoding streams, once a frame is decoded, converted to RGB, and a Frame object is created,
* it critical to keep these Frames cached for performance reasons. However, the larger the cache, the more memory
* is required. You can set the max number of previous frames (relative to the current frame) to cache. Frames that
* come after the current frame are allowed to increase as much as needed (a requirement of the file readers). A call
* to GetFrame() sets the current frame of the cache.
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*/
class Cache {
private:
int max_frames; ///< This is the max number of "previous" frames to cache
map<int, Frame*> frames; ///< This map holds the frame number and Frame objects
deque<int> frame_numbers; ///< This queue holds a sequential list of cached Frame numbers
int current_frame; ///< This is the last requested frame (used to dynamically adjust the max_frames)
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/// Clean up cached frames that exceed the max number of previous frames
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void CleanUp();
public:
/// Default constructor, max previous frames to cache is 20
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Cache();
/// Constructor that sets the max previous frames to cache
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Cache(int max_frames);
/// Add a Frame to the cache
void Add(int frame_number, Frame* frame);
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/// Check for the existence of a frame in the cache
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bool Exists(int frame_number);
/// Get a frame from the cache
Frame* GetFrame(int frame_number);
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/// Get the smallest frame number
Frame* GetSmallestFrame();
/// Remove a specific frame
void Remove(int frame_number);
/// Remove a specific frame
void Remove(int frame_number, bool delete_data);
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/// Clear the cache of all frames
void Clear();
/// Display a list of cached frame numbers
void Display();
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/// Display the list of cache and clear the cache (mainly for debugging reasons)
void DisplayAndClear();
/// Count the frames in the queue
int Count();
/// Set current frame number (used to determine which previous frames to delete)
void SetCurrentFrame(int frame_number) { current_frame = frame_number; CleanUp(); };
/// Get the current frame number (used to determine which previous frames to delete)
int GetCurrentFrame() { return current_frame; };
/// Set maximum frames to a different amount
void SetMaxFrames(int number_of_frames) { max_frames = number_of_frames; };
/// Gets the maximum frames value
int GetMaxFrames() { return max_frames; };
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};
}
#endif