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libopenshot/tests/Clip_Tests.cpp

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/**
* @file
* @brief Unit tests for openshot::Clip
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Affero General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*
* Also, if your software can interact with users remotely through a computer
* network, you should also make sure that it provides a way for users to
* get its source. For example, if your program is a web application, its
* interface could display a "Source" link that leads users to an archive
* of the code. There are many ways you could offer source, and different
* solutions will be better for different programs; see section 13 for the
* specific requirements.
*
* You should also get your employer (if you work as a programmer) or school,
* if any, to sign a "copyright disclaimer" for the program, if necessary.
* For more information on this, and how to apply and follow the GNU AGPL, see
* <http://www.gnu.org/licenses/>.
*/
#include "UnitTest++.h"
#include "../include/OpenShot.h"
using namespace std;
using namespace openshot;
TEST(Clip_Default_Constructor)
{
// Create a empty clip
Clip c1;
// Check basic settings
CHECK_EQUAL(ANCHOR_CANVAS, c1.anchor);
CHECK_EQUAL(GRAVITY_CENTER, c1.gravity);
CHECK_EQUAL(SCALE_FIT, c1.scale);
CHECK_EQUAL(0, c1.Layer());
CHECK_CLOSE(0.0f, c1.Position(), 0.00001);
CHECK_CLOSE(0.0f, c1.Start(), 0.00001);
CHECK_CLOSE(0.0f, c1.End(), 0.00001);
}
TEST(Clip_Constructor)
{
// Create a empty clip
Clip c1("../../src/examples/piano.wav");
c1.Open();
// Check basic settings
CHECK_EQUAL(ANCHOR_CANVAS, c1.anchor);
CHECK_EQUAL(GRAVITY_CENTER, c1.gravity);
CHECK_EQUAL(SCALE_FIT, c1.scale);
CHECK_EQUAL(0, c1.Layer());
CHECK_CLOSE(0.0f, c1.Position(), 0.00001);
CHECK_CLOSE(0.0f, c1.Start(), 0.00001);
CHECK_CLOSE(4.39937f, c1.End(), 0.00001);
}
TEST(Clip_Basic_Gettings_and_Setters)
{
// Create a empty clip
Clip c1;
// Check basic settings
CHECK_THROW(c1.Open(), ReaderClosed);
CHECK_EQUAL(ANCHOR_CANVAS, c1.anchor);
CHECK_EQUAL(GRAVITY_CENTER, c1.gravity);
CHECK_EQUAL(SCALE_FIT, c1.scale);
CHECK_EQUAL(0, c1.Layer());
CHECK_CLOSE(0.0f, c1.Position(), 0.00001);
CHECK_CLOSE(0.0f, c1.Start(), 0.00001);
CHECK_CLOSE(0.0f, c1.End(), 0.00001);
// Change some properties
c1.Layer(1);
c1.Position(5.0);
c1.Start(3.5);
c1.End(10.5);
CHECK_EQUAL(1, c1.Layer());
CHECK_CLOSE(5.0f, c1.Position(), 0.00001);
CHECK_CLOSE(3.5f, c1.Start(), 0.00001);
CHECK_CLOSE(10.5f, c1.End(), 0.00001);
}