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/**
* @ file
* @ brief Header file that includes the version number of libopenshot
* @ author Jonathan Thomas < jonathan @ openshot . org >
*
* @ section LICENSE
*
* Copyright ( c ) 2008 - 2014 OpenShot Studios , LLC
* < http : //www.openshotstudios.com/>. This file is part of
* OpenShot Library ( libopenshot ) , an open - source project dedicated to
* delivering high quality video editing and animation solutions to the
* world . For more information visit < http : //www.openshot.org/>.
*
* OpenShot Library ( libopenshot ) is free software : you can redistribute it
* and / or modify it under the terms of the GNU Affero General Public License
* as published by the Free Software Foundation , either version 3 of the
* License , or ( at your option ) any later version .
*
* OpenShot Library ( libopenshot ) is distributed in the hope that it will be
* useful , but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU Affero General Public License for more details .
*
* You should have received a copy of the GNU Affero General Public License
* along with OpenShot Library . If not , see < http : //www.gnu.org/licenses/>.
*
* Also , if your software can interact with users remotely through a computer
* network , you should also make sure that it provides a way for users to
* get its source . For example , if your program is a web application , its
* interface could display a " Source " link that leads users to an archive
* of the code . There are many ways you could offer source , and different
* solutions will be better for different programs ; see section 13 for the
* specific requirements .
*
* You should also get your employer ( if you work as a programmer ) or school ,
* if any , to sign a " copyright disclaimer " for the program , if necessary .
* For more information on this , and how to apply and follow the GNU AGPL , see
* < http : //www.gnu.org/licenses/>.
*/
# ifndef OPENSHOT_VERSION_H
# define OPENSHOT_VERSION_H
// Crazy c++ macro to convert an integer into a string
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# ifndef STRINGIZE
# define STRINGIZE_(x) #x
# define STRINGIZE(x) STRINGIZE_(x)
# endif
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# define OPENSHOT_VERSION_MAJOR 0; /// Major version number is incremented when huge features are added or improved.
# define OPENSHOT_VERSION_MINOR 0; /// Minor version is incremented when smaller (but still very important) improvements are added.
# define OPENSHOT_VERSION_BUILD 1; /// Build number is incremented when minor bug fixes and less important improvements are added.
# define OPENSHOT_VERSION_SO 1; /// Shared object version number. This increments any time the API and ABI changes (so old apps will no longer link)
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# define OPENSHOT_VERSION_MAJOR_MINOR STRINGIZE(OPENSHOT_VERSION_MAJOR) "." STRINGIZE(OPENSHOT_VERSION_MINOR); /// A string of the "Major.Minor" version
# define OPENSHOT_VERSION_ALL STRINGIZE(OPENSHOT_VERSION_MAJOR) "." STRINGIZE(OPENSHOT_VERSION_MINOR) "." STRINGIZE(OPENSHOT_VERSION_BUILD); /// A string of the entire version "Major.Minor.Build"
# include <sstream>
using namespace std ;
/// This struct holds version number information. Use the GetVersion() method to access the current version of libopenshot.
struct OpenShotVersion
{
int major ; /// Major version number
int minor ; /// Minor version number
int build ; /// Build number
int so ; /// Shared Object Number (incremented when API or ABI changes)
/// Get a string version of the version (i.e. "Major.Minor.Build")
string ToString ( ) {
stringstream version_string ;
version_string < < major < < " . " < < minor < < " . " < < build ;
return version_string . str ( ) ;
}
} ;
/// Get the current version number of libopenshot (major, minor, and build number)
static OpenShotVersion GetVersion ( )
{
OpenShotVersion version ;
// Set version info
version . major = OPENSHOT_VERSION_MAJOR ;
version . minor = OPENSHOT_VERSION_MINOR ;
version . build = OPENSHOT_VERSION_BUILD ;
version . so = OPENSHOT_VERSION_SO ;
return version ;
}
# endif