2013-09-12 17:52:10 -05:00
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/**
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* @file
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* @brief Header file for Sleep functions
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @section LICENSE
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*
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2014-03-29 18:49:22 -05:00
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* Copyright (c) 2008-2014 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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2013-09-12 17:52:10 -05:00
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*
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2014-03-29 18:49:22 -05:00
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Affero General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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2013-09-12 17:52:10 -05:00
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*
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2014-03-29 18:49:22 -05:00
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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2013-09-12 17:52:10 -05:00
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*
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2014-03-29 18:49:22 -05:00
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* You should have received a copy of the GNU Affero General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Also, if your software can interact with users remotely through a computer
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* network, you should also make sure that it provides a way for users to
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* get its source. For example, if your program is a web application, its
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* interface could display a "Source" link that leads users to an archive
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* of the code. There are many ways you could offer source, and different
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* solutions will be better for different programs; see section 13 for the
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* specific requirements.
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*
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* You should also get your employer (if you work as a programmer) or school,
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* if any, to sign a "copyright disclaimer" for the program, if necessary.
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* For more information on this, and how to apply and follow the GNU AGPL, see
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* <http://www.gnu.org/licenses/>.
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2013-09-12 17:52:10 -05:00
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*/
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2013-06-06 12:12:08 -05:00
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#ifndef OPENSHOT_SLEEP_H
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#define OPENSHOT_SLEEP_H
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#ifdef _WINDOWS
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#include <windows.h>
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2014-04-03 22:35:25 -05:00
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// Define a Windows-compatible usleep method (which sleeps for X microseconds). Linux/Mac already have a method for this.
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void usleep(__int64 usec)
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{
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HANDLE timer;
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LARGE_INTEGER ft;
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ft.QuadPart = -(10*usec); // Convert to 100 nanosecond interval, negative value indicates relative time
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timer = CreateWaitableTimer(NULL, TRUE, NULL);
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SetWaitableTimer(timer, &ft, 0, NULL, NULL, 0);
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WaitForSingleObject(timer, INFINITE);
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CloseHandle(timer);
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}
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2013-06-06 12:12:08 -05:00
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#else
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#include <unistd.h>
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2014-04-03 22:35:25 -05:00
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// Define a Linux/Mac compatible Sleep method (which sleeps for x seconds). Windows already has a method for this.
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2013-06-06 12:12:08 -05:00
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#define Sleep(x) usleep((x)*1000)
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#endif
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#endif
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