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libopenshot/include/FFmpegWriter.h

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/**
* @file
* @brief Header file for FFmpegWriter class
* @author Jonathan Thomas <jonathan@openshot.org>, Fabrice Bellard
*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC, Fabrice Bellard
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* This file is originally based on the Libavformat API example, and then modified
* by the libopenshot project.
*
* OpenShot Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* * OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Affero General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*
* Also, if your software can interact with users remotely through a computer
* network, you should also make sure that it provides a way for users to
* get its source. For example, if your program is a web application, its
* interface could display a "Source" link that leads users to an archive
* of the code. There are many ways you could offer source, and different
* solutions will be better for different programs; see section 13 for the
* specific requirements.
*
* You should also get your employer (if you work as a programmer) or school,
* if any, to sign a "copyright disclaimer" for the program, if necessary.
* For more information on this, and how to apply and follow the GNU AGPL, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_FFMPEG_WRITER_H
#define OPENSHOT_FFMPEG_WRITER_H
#include "ReaderBase.h"
#include "WriterBase.h"
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// Include FFmpeg headers and macros
#include "FFmpegUtilities.h"
#include <cmath>
#include <ctime>
#include <iostream>
#include <stdio.h>
#include <unistd.h>
#include "Magick++.h"
#include "Cache.h"
#include "Exceptions.h"
#include "OpenMPUtilities.h"
#include "Sleep.h"
using namespace std;
namespace openshot
{
/// This enumeration designates the type of stream when encoding (video or audio)
enum StreamType
{
VIDEO_STREAM, ///< A video stream (used to determine which type of stream)
AUDIO_STREAM ///< An audio stream (used to determine which type of stream)
};
/**
* @brief This class uses the FFmpeg libraries, to write and encode video files and audio files.
*
* All FFmpeg options can be set using the SetOption() method, and any Reader may be used
* to generate openshot::Frame objects needed for writing. Be sure to use valid bit rates, frame
* rates, and sample rates (each format / codec has a limited # of valid options).
*
* @code
* // Create a reader for a video
* FFmpegReader r("MyAwesomeVideo.webm");
* r.Open(); // Open the reader
*
* // Create a writer (which will create a WebM video)
* FFmpegWriter w("/home/jonathan/NewVideo.webm");
*
* // Set options
* w.SetAudioOptions(true, "libvorbis", 44100, 2, 128000); // Sample Rate: 44100, Channels: 2, Bitrate: 128000
* w.SetVideoOptions(true, "libvpx", openshot::Fraction(24,1), 720, 480, openshot::Fraction(1,1), false, false, 300000); // FPS: 24, Size: 720x480, Pixel Ratio: 1/1, Bitrate: 300000
*
* // Prepare Streams
* w.PrepareStreams();
*
* // Write header
* w.WriteHeader();
*
* // Write all frames from the reader
* w.WriteFrame(&r, 1, r.info.video_length);
*
* // Write Footer
* w.WriteTrailer();
*
* // Close the reader & writer
* w.Close();
* r.Close();
* @endcode
*/
class FFmpegWriter : public WriterBase
{
private:
string path;
int cache_size;
bool is_writing;
int64 write_video_count;
int64 write_audio_count;
AVOutputFormat *fmt;
AVFormatContext *oc;
AVStream *audio_st, *video_st;
AVCodecContext *video_codec;
AVCodecContext *audio_codec;
SwsContext *img_convert_ctx;
double audio_pts, video_pts;
int16_t *samples;
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uint8_t *audio_outbuf;
int num_of_rescalers;
int rescaler_position;
vector<SwsContext*> image_rescalers;
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int audio_outbuf_size;
int audio_input_frame_size;
int initial_audio_input_frame_size;
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int audio_input_position;
AudioResampler *resampler;
/* Resample options */
int original_sample_rate;
int original_channels;
tr1::shared_ptr<Frame> last_frame;
deque<tr1::shared_ptr<Frame> > spooled_audio_frames;
deque<tr1::shared_ptr<Frame> > spooled_video_frames;
deque<tr1::shared_ptr<Frame> > queued_audio_frames;
deque<tr1::shared_ptr<Frame> > queued_video_frames;
deque<tr1::shared_ptr<Frame> > processed_frames;
deque<tr1::shared_ptr<Frame> > deallocate_frames;
map<tr1::shared_ptr<Frame>, AVFrame*> av_frames;
/// Add an AVFrame to the cache
void add_avframe(tr1::shared_ptr<Frame> frame, AVFrame* av_frame);
/// Add an audio output stream
AVStream* add_audio_stream();
/// Add a video output stream
AVStream* add_video_stream();
/// Allocate an AVFrame object
AVFrame* allocate_avframe(PixelFormat pix_fmt, int width, int height, int *buffer_size);
/// Auto detect format (from path)
void auto_detect_format();
/// Close the audio codec
void close_audio(AVFormatContext *oc, AVStream *st);
/// Close the video codec
void close_video(AVFormatContext *oc, AVStream *st);
/// Flush encoders
void flush_encoders();
/// initialize streams
void initialize_streams();
/// open audio codec
void open_audio(AVFormatContext *oc, AVStream *st);
/// open video codec
void open_video(AVFormatContext *oc, AVStream *st);
/// process video frame
void process_video_packet(tr1::shared_ptr<Frame> frame);
/// write all queued frames' audio to the video file
void write_audio_packets(bool final);
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/// write video frame
void write_video_packet(tr1::shared_ptr<Frame> frame, AVFrame* frame_final);
/// write all queued frames
void write_queued_frames();
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public:
/// Constructor for FFmpegWriter. Throws one of the following exceptions.
FFmpegWriter(string path) throw(InvalidFile, InvalidFormat, InvalidCodec, InvalidOptions, OutOfMemory);
/// Close the writer
void Close();
/// Get the cache size (number of frames to queue before writing)
int GetCacheSize() { return cache_size; };
/// Init a collection of software rescalers (thread safe)
void InitScalers(int source_width, int source_height);
/// Output the ffmpeg info about this format, streams, and codecs (i.e. dump format)
void OutputStreamInfo();
/// Prepare & initialize streams and open codecs
void PrepareStreams();
/// Remove & deallocate all software scalers
void RemoveScalers();
/// Set audio resample options
void ResampleAudio(int sample_rate, int channels);
/// Set audio export options
void SetAudioOptions(bool has_audio, string codec, int sample_rate, int channels, int bit_rate);
/// Set the cache size (number of frames to queue before writing)
void SetCacheSize(int new_size) { cache_size = new_size; };
/// Set video export options
void SetVideoOptions(bool has_video, string codec, Fraction fps, int width, int height,
Fraction pixel_ratio, bool interlaced, bool top_field_first, int bit_rate);
/// Set custom options (some codecs accept additional params)
void SetOption(StreamType stream, string name, string value);
/// Write the file header (after the options are set)
void WriteHeader();
/// Add a frame to the stack waiting to be encoded.
void WriteFrame(tr1::shared_ptr<Frame> frame);
/// Write a block of frames from a reader
void WriteFrame(ReaderBase* reader, int start, int length);
/// Write the file trailer (after all frames are written)
void WriteTrailer();
};
}
#endif