2012-10-05 01:58:27 -05:00
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#include "UnitTest++.h"
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#include "../include/OpenShot.h"
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using namespace std;
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using namespace openshot;
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TEST(Timeline_Constructor)
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{
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// Create a default fraction (should be 1/1)
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2012-10-05 17:05:33 -05:00
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Framerate fps(30000,1000);
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2012-11-07 17:45:13 -06:00
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Timeline t1(640, 480, fps, 44100, 2);
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2012-10-05 01:58:27 -05:00
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// Check values
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CHECK_EQUAL(640, t1.Width());
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CHECK_EQUAL(480, t1.Height());
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// Create a default fraction (should be 1/1)
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2012-11-07 17:45:13 -06:00
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Timeline t2(300, 240, fps, 44100, 2);
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2012-10-05 01:58:27 -05:00
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// Check values
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CHECK_EQUAL(300, t2.Width());
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CHECK_EQUAL(240, t2.Height());
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}
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TEST(Timeline_Width_and_Height_Functions)
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{
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// Create a default fraction (should be 1/1)
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2012-10-05 17:05:33 -05:00
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Framerate fps(30000,1000);
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2012-11-07 17:45:13 -06:00
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Timeline t1(640, 480, fps, 44100, 2);
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2012-10-05 01:58:27 -05:00
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// Check values
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CHECK_EQUAL(640, t1.Width());
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CHECK_EQUAL(480, t1.Height());
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// Set width
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t1.Width(600);
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// Check values
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CHECK_EQUAL(600, t1.Width());
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CHECK_EQUAL(480, t1.Height());
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// Set height
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t1.Height(400);
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// Check values
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CHECK_EQUAL(600, t1.Width());
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CHECK_EQUAL(400, t1.Height());
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}
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2012-10-10 01:07:47 -05:00
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TEST(Timeline_Framerate)
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{
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// Create a default fraction (should be 1/1)
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Framerate fps(24,1);
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2012-11-07 17:45:13 -06:00
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Timeline t1(640, 480, fps, 44100, 2);
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2012-10-10 01:07:47 -05:00
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// Check values
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CHECK_CLOSE(24.0f, t1.FrameRate().GetFPS(), 0.00001);
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// Set width
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t1.FrameRate(Framerate(30000,1001));
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// Check values
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CHECK_CLOSE(29.97002f, t1.FrameRate().GetFPS(), 0.00001);
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}
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