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libopenshot/tests/Cache_Tests.cpp

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#include "UnitTest++.h"
#include "../include/OpenShot.h"
using namespace std;
using namespace openshot;
TEST(Cache_Default_Constructor)
{
// Create cache object
Cache c;
// Loop 30 times
for (int i = 0; i < 30; i++)
{
// Add blank frame to the cache
c.Add(i, Frame());
}
// Cache should only have 20 items (since 20 is the max size in the default constructor)
CHECK_EQUAL(20, c.Count());
}
TEST(Cache_Max_Frames_Constructor)
{
// Create cache object (with a max of 10 items)
Cache c(10);
// Loop 20 times
for (int i = 0; i <= 20; i++)
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{
// Add blank frame to the cache
c.Add(i, Frame());
}
// Cache should only have 10 items
CHECK_EQUAL(10, c.Count());
// Check which 10 items the cache kept (should be the 10 most recent)
CHECK_EQUAL(false, c.Exists(1));
CHECK_EQUAL(false, c.Exists(5));
CHECK_EQUAL(false, c.Exists(9));
CHECK_EQUAL(false, c.Exists(10));
CHECK_EQUAL(true, c.Exists(11));
CHECK_EQUAL(true, c.Exists(15));
CHECK_EQUAL(true, c.Exists(19));
CHECK_EQUAL(true, c.Exists(20));
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}
TEST(Cache_Clear)
{
// Create cache object (with a max of 10 items)
Cache c(10);
// Loop 10 times
for (int i = 0; i < 10; i++)
{
// Add blank frame to the cache
c.Add(i, Frame());
}
// Cache should only have 10 items
CHECK_EQUAL(10, c.Count());
// Clear Cache
c.Clear();
// Cache should now have 0 items
CHECK_EQUAL(0, c.Count());
}
TEST(Cache_Add_Duplicate_Frames)
{
// Create cache object (with a max of 10 items)
Cache c(10);
// Loop 10 times
for (int i = 0; i < 10; i++)
{
// Add blank frame to the cache (each frame is #1)
c.Add(1, Frame());
}
// Cache should only have 1 items (since all frames were frame #1)
CHECK_EQUAL(1, c.Count());
}
TEST(Cache_Check_If_Frame_Exists)
{
// Create cache object (with a max of 10 items)
Cache c(5);
// Loop 5 times
for (int i = 1; i < 6; i++)
{
// Add blank frame to the cache
c.Add(i, Frame());
}
// Check if certain frames exists (only 1-5 exist)
CHECK_EQUAL(false, c.Exists(0));
CHECK_EQUAL(true, c.Exists(1));
CHECK_EQUAL(true, c.Exists(2));
CHECK_EQUAL(true, c.Exists(3));
CHECK_EQUAL(true, c.Exists(4));
CHECK_EQUAL(true, c.Exists(5));
CHECK_EQUAL(false, c.Exists(6));
}
TEST(Cache_GetFrame)
{
// Create cache object (with a max of 10 items)
Cache c(10);
// Create 3 frames
Frame red(1, 300, 300, "red");
Frame blue(2, 400, 400, "blue");
Frame green(3, 500, 500, "green");
// Add frames to cache
c.Add(red.number, red);
c.Add(blue.number, blue);
c.Add(green.number, green);
// Get frames
CHECK_THROW(c.GetFrame(0), OutOfBoundsFrame);
CHECK_THROW(c.GetFrame(4), OutOfBoundsFrame);
// Check if certain frames exists (only 1-5 exist)
CHECK_EQUAL(1, c.GetFrame(1).number);
CHECK_EQUAL(2, c.GetFrame(2).number);
CHECK_EQUAL(3, c.GetFrame(3).number);
}
TEST(Cache_GetSmallest)
{
// Create cache object (with a max of 10 items)
Cache c(10);
// Create 3 frames
Frame blue(2, 400, 400, "blue");
Frame red(1, 300, 300, "red");
Frame green(3, 500, 500, "green");
// Add frames to cache
c.Add(red.number, red);
c.Add(blue.number, blue);
c.Add(green.number, green);
// Check if frame 1 is the front
CHECK_EQUAL(1, c.GetSmallestFrame().number);
// Check if frame 1 is STILL the front
CHECK_EQUAL(1, c.GetSmallestFrame().number);
// Erase frame 1
c.Remove(1);
// Check if frame 2 is the front
CHECK_EQUAL(2, c.GetSmallestFrame().number);
}
TEST(Cache_Remove)
{
// Create cache object (with a max of 10 items)
Cache c(10);
// Create 3 frames
Frame red(1, 300, 300, "red");
Frame blue(2, 400, 400, "blue");
Frame green(3, 500, 500, "green");
// Add frames to cache
c.Add(red.number, red);
c.Add(blue.number, blue);
c.Add(green.number, green);
// Check if count is 3
CHECK_EQUAL(3, c.Count());
// Check if frame 2 exists
CHECK_EQUAL(true, c.Exists(2));
// Remove frame 2
c.Remove(2);
// Check if frame 2 exists
CHECK_EQUAL(false, c.Exists(2));
// Check if count is 2
CHECK_EQUAL(2, c.Count());
// Remove frame 1
c.Remove(1);
// Check if frame 1 exists
CHECK_EQUAL(false, c.Exists(1));
// Check if count is 1
CHECK_EQUAL(1, c.Count());
}