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libopenshot/include/KeyFrame.h

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/**
* @file
* @brief Header file for the Keyframe class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
/* LICENSE
*
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* Copyright (c) 2008-2019 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef OPENSHOT_KEYFRAME_H
#define OPENSHOT_KEYFRAME_H
#include <iostream>
#include <iomanip>
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#include <math.h>
#include <assert.h>
#include <vector>
#include "Exceptions.h"
#include "Fraction.h"
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#include "Coordinate.h"
#include "Point.h"
#include "Json.h"
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namespace openshot {
/**
* @brief A Keyframe is a collection of Point instances, which is used to vary a number or property over time.
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*
* Keyframes are used to animate and interpolate values of properties over time. For example, a single property
* can use a Keyframe instead of a constant value. Assume you want to slide an image (from left to right) over
* a video. You can create a Keyframe which will adjust the X value of the image over 100 frames (or however many
* frames the animation needs to last) from the value of 0 to 640.
*
* Please see the following <b>Example Code</b>:
* \code
* Keyframe k1;
* k1.AddPoint(Point(1,0));
* k1.AddPoint(Point(100,640));
*
* kf.PrintValues();
* \endcode
*/
class Keyframe {
private:
std::vector<Point> Points; ///< Vector of all Points
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public:
/// Default constructor for the Keyframe class
Keyframe();
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/// Constructor which sets the default point & coordinate at X=1
Keyframe(double value);
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/// Add a new point on the key-frame. Each point has a primary coordinate, a left handle, and a right handle.
void AddPoint(Point p);
/// Add a new point on the key-frame, with some defaults set (BEZIER)
void AddPoint(double x, double y);
/// Add a new point on the key-frame, with a specific interpolation type
void AddPoint(double x, double y, InterpolationType interpolate);
/// Does this keyframe contain a specific point
bool Contains(Point p);
/// Flip all the points in this openshot::Keyframe (useful for reversing an effect or transition, etc...)
void FlipPoints();
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/// Get the index of a point by matching a coordinate
int64_t FindIndex(Point p);
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/// Get the value at a specific index
double GetValue(int64_t index);
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/// Get the rounded INT value at a specific index
int GetInt(int64_t index);
/// Get the rounded LONG value at a specific index
int64_t GetLong(int64_t index);
/// Get the fraction that represents how many times this value is repeated in the curve
Fraction GetRepeatFraction(int64_t index);
/// Get the change in Y value (from the previous Y value)
double GetDelta(int64_t index);
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/// Get a point at a specific index
Point const & GetPoint(int64_t index);
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/// Get current point (or closest point to the right) from the X coordinate (i.e. the frame number)
Point GetClosestPoint(Point p);
/// Get current point (or closest point) from the X coordinate (i.e. the frame number)
/// Either use the closest left point, or right point
Point GetClosestPoint(Point p, bool useLeft);
/// Get previous point (
Point GetPreviousPoint(Point p);
/// Get max point (by Y coordinate)
Point GetMaxPoint();
// Get the number of values (i.e. coordinates on the X axis)
int64_t GetLength();
/// Get the number of points (i.e. # of points)
int64_t GetCount();
/// Get the direction of the curve at a specific index (increasing or decreasing)
bool IsIncreasing(int index);
/// Get and Set JSON methods
std::string Json(); ///< Generate JSON string of this object
Json::Value JsonValue(); ///< Generate Json::JsonValue for this object
void SetJson(std::string value); ///< Load JSON string into this object
void SetJsonValue(Json::Value root); ///< Load Json::JsonValue into this object
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/// Remove a point by matching a coordinate
void RemovePoint(Point p);
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/// Remove a point by index
void RemovePoint(int64_t index);
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/// Scale all points by a percentage (good for evenly lengthening or shortening an openshot::Keyframe)
/// 1.0 = same size, 1.05 = 5% increase, etc...
void ScalePoints(double scale);
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/// Replace an existing point with a new point
void UpdatePoint(int64_t index, Point p);
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/// Print a list of points
void PrintPoints();
/// Print just the Y value of the point's primary coordinate
void PrintValues();
};
}
#endif