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libopenshot/src/Fraction.cpp

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/**
* @file
* @brief Source file for Fraction class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* OpenShot Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenShot Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
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#include "../include/Fraction.h"
using namespace openshot;
// Constructor
Fraction::Fraction() :
num(1), den(1) {
}
Fraction::Fraction(int num, int den) :
num(num), den(den) {
}
// Return this fraction as a float (i.e. 1/2 = 0.5)
float Fraction::ToFloat() {
return float(num) / float(den);
}
// Return this fraction as a double (i.e. 1/2 = 0.5)
double Fraction::ToDouble() {
return double(num) / double(den);
}
// Return a rounded integer of the frame rate (for example 30000/1001 returns 30 fps)
int Fraction::ToInt() {
return round((float) num / den);
}
// Calculate the greatest common denominator
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int Fraction::GreatestCommonDenominator() {
int first = num;
int second = den;
// Find the biggest whole number that will divide into both the numerator
// and denominator
int t;
while (second != 0) {
t = second;
second = first % second;
first = t;
}
return first;
}
void Fraction::Reduce() {
// Get the greatest common denominator
int GCD = GreatestCommonDenominator();
// Reduce this fraction to the smallest possible whole numbers
num = num / GCD;
den = den / GCD;
}
// Return the reciprocal as a new Fraction
Fraction Fraction::Reciprocal()
{
// flip the fraction
return Fraction(den, num);
}