2015-02-05 00:12:34 -06:00
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/**
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* @file
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* @brief Unit tests for openshot::Color
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2014 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "UnitTest++.h"
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#include "../include/OpenShot.h"
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using namespace std;
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using namespace openshot;
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TEST(Color_Default_Constructor)
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{
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// Create an empty color
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Color c1;
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CHECK_CLOSE(0.0f, c1.red.GetValue(0), 0.00001);
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CHECK_CLOSE(0.0f, c1.green.GetValue(0), 0.00001);
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CHECK_CLOSE(0.0f, c1.blue.GetValue(0), 0.00001);
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}
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TEST(Color_Animate_Colors)
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{
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// Create an empty color
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Color c1;
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// Set starting color (on frame 0)
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c1.red.AddPoint(1, 0);
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c1.green.AddPoint(1, 120);
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c1.blue.AddPoint(1, 255);
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// Set ending color (on frame 1000)
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c1.red.AddPoint(1000, 0);
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c1.green.AddPoint(1000, 255);
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c1.blue.AddPoint(1000, 65);
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// Check the color at frame 500
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CHECK_CLOSE(0, c1.red.GetInt(500), 0.01);
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CHECK_CLOSE(187, c1.green.GetInt(500), 0.01);
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CHECK_CLOSE(160, c1.blue.GetInt(500), 0.01);
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2015-02-05 00:12:34 -06:00
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}
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2015-02-17 00:21:57 -06:00
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TEST(Color_HEX_Value)
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{
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// Color
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openshot::Color c;
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c.red = openshot::Keyframe(0);
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c.red.AddPoint(100, 255);
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c.green = openshot::Keyframe(0);
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c.green.AddPoint(100, 255);
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c.blue = openshot::Keyframe(0);
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c.blue.AddPoint(100, 255);
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CHECK_EQUAL("#000000", c.GetColorHex(1));
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CHECK_EQUAL("#7f7f7f", c.GetColorHex(50));
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CHECK_EQUAL("#ffffff", c.GetColorHex(100));
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}
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2015-06-01 00:20:14 -07:00
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TEST(Color_HEX_Constructor)
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{
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// Color
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openshot::Color c("#4586db");
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c.red.AddPoint(100, 255);
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c.green.AddPoint(100, 255);
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c.blue.AddPoint(100, 255);
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2015-06-01 00:20:14 -07:00
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CHECK_EQUAL("#4586db", c.GetColorHex(1));
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CHECK_EQUAL("#a2c2ed", c.GetColorHex(50));
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CHECK_EQUAL("#ffffff", c.GetColorHex(100));
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}
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2015-02-17 00:21:57 -06:00
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2015-06-01 00:20:14 -07:00
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TEST(Color_Distance)
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{
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// Color
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openshot::Color c1("#040a0c");
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openshot::Color c2("#0c0c04");
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openshot::Color c3("#000000");
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openshot::Color c4("#ffffff");
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CHECK_CLOSE(19.0f, Color::GetDistance(c1.red.GetInt(1), c1.blue.GetInt(1), c1.green.GetInt(1), c2.red.GetInt(1), c2.blue.GetInt(1), c2.green.GetInt(1)), 0.001);
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CHECK_CLOSE(764.0f, Color::GetDistance(c3.red.GetInt(1), c3.blue.GetInt(1), c3.green.GetInt(1), c4.red.GetInt(1), c4.blue.GetInt(1), c4.green.GetInt(1)), 0.001);
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}
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TEST(Color_RGBA_Constructor)
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{
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// Color
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openshot::Color c(69, 134, 219, 255);
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c.red.AddPoint(100, 255);
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c.green.AddPoint(100, 255);
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c.blue.AddPoint(100, 255);
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CHECK_EQUAL("#4586db", c.GetColorHex(1));
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CHECK_EQUAL("#a2c2ed", c.GetColorHex(50));
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CHECK_EQUAL("#ffffff", c.GetColorHex(100));
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// Color with alpha
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openshot::Color c1(69, 134, 219, 128);
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CHECK_EQUAL("#4586db", c1.GetColorHex(1));
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CHECK_EQUAL(128, c1.alpha.GetInt(1));
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}
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