Files
libopenshot/src/PlayerBase.cpp

94 lines
2.9 KiB
C++
Raw Normal View History

/**
* @file
* @brief Source file for PlayerBase class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Affero General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*
* Also, if your software can interact with users remotely through a computer
* network, you should also make sure that it provides a way for users to
* get its source. For example, if your program is a web application, its
* interface could display a "Source" link that leads users to an archive
* of the code. There are many ways you could offer source, and different
* solutions will be better for different programs; see section 13 for the
* specific requirements.
*
* You should also get your employer (if you work as a programmer) or school,
* if any, to sign a "copyright disclaimer" for the program, if necessary.
* For more information on this, and how to apply and follow the GNU AGPL, see
* <http://www.gnu.org/licenses/>.
*/
#include "../include/PlayerBase.h"
using namespace openshot;
// Display a loading animation
void PlayerBase::Loading() {
mode = PLAYBACK_LOADING;
}
// Play the video
void PlayerBase::Play() {
mode = PLAYBACK_PLAY;
}
// Pause the video
void PlayerBase::Pause() {
mode = PLAYBACK_PAUSED;
}
// Get the Playback speed
float PlayerBase::Speed() {
return speed;
}
// Set the Playback speed multiplier (1.0 = normal speed, <1.0 = slower, >1.0 faster)
void PlayerBase::Speed(float new_speed) {
speed = new_speed;
}
// Stop the video player and clear the cached frames
void PlayerBase::Stop() {
mode = PLAYBACK_STOPPED;
}
// Get the current reader, such as a FFmpegReader
ReaderBase* PlayerBase::Reader() {
return reader;
}
// Set the current reader, such as a FFmpegReader
void PlayerBase::Reader(ReaderBase *new_reader) {
reader = new_reader;
}
// Get the Volume
float PlayerBase::Volume() {
return volume;
}
// Set the Volume multiplier (1.0 = normal volume, <1.0 = quieter, >1.0 louder)
void PlayerBase::Volume(float new_volume) {
volume = new_volume;
}